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Sci-Fi Adventure Tether Back in Development, Demo Released

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

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Tether’s Sci-Fi Psychological Horror — Friday Freebies Club

OnlySP "After a year of radio silence on the game, Freesphere Entertainment suddenly released an early alpha demo to the public on Itch.io, with any proceeds going directly to continuing development on the game. An atmospheric walking simulator set on a dilapidated space station, Tether is definitely worth a look if you have a spare hour to wander some creepy corridors."

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From Steam to Self: Tether Director Reflects on the Issues Facing Indie Development

A recurring—but often overlooked—refrain among game developers on their social media channels and personal blogs is that development is hard. For Mark Gregory, creative director on the indefinitely postponed sci-fi narrative adventure Tether, those difficulties were even greater than many creators face. Not only was his team, Freesphere Entertainment, pouring its own money into the project, most members, including Gregory himself, were working on it in their spare time alongside full-time employment.

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Time, Money, and The Troubles Facing Ambitious Sci-Fi Adventure Tether

In late 2016, a UK outfit known as Freesphere Entertainment announced what would be its first game: Tether, a first-person narrative adventure following a 45-year-old mother aboard a space station bound for Mars. With its stripped-back mechanics, lonely atmosphere, and narrative focus, the hype was inevitable. Where there's hype, however, there are problems.