
Activision's Quantum of Solace, which hits all home format consoles and PC alongside Daniel Craig's second cinema outing as 007 this November, intends to buck the trend by filching from that most comprehensively filched of entities - Gears of War. So it's out with shaken-not-stirred Martinis and in with cover mechanics, blind fire and enemies that flank your sorry arse. There's some stealth there too, and all of it ticks along crisply at the behest of a modified Call of Duty 4 engine (though not at COD4's or COD5's swift sixty frames per second). Throw in 12-strong online support and a plethora of multiplayer modes - some old, some new - and you've got all the makings of a winter chart-topper.
With no less than four developers - Treyarch, Eurocom, Beenox and Vicarious Visions - working on seven platforms, Activision has had its work cut out to keep all the plates spinning. Kikizo recently accosted Activision's Stuart Roch, Executive Producer, to discuss platform variances, Bond's newfound grittiness and whether Daniel Craig missed his vocation.

Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.
In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.

Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.
I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.