
A detailed look at the failures, and success, of Rockstar’s latest hit.
Red Dead Redemption 2 mod turns the game into Elden Ring, adding spells, boss fights, and Uncle as the final boss.

Take-Two announced its financial results for Q2 of fiscal year 2026, and shared an update on the sales of GTA5 and Red Dead Redemption 2.
You think Rockstar views Red Dead 2 as a failure because it didn't sell 150m copies?
I must be one of the few who are fine with the GTA6 delay. People treat that game like it’s the 2nd coming lol.

Dan Houser opens up about Red Dead Redemption 2’s rocky development, calling it behind schedule, massively over budget, and full of pressure to prove doubters wrong.
The world they built is pretty amazing. Unfortunately, the game was mostly boring to me. I definitely had fun in some parts, but it didn't do it for me as a whole like the first one did. I loved RDR so much.
The budgets and time it takes to make games these days is out of control. Such a big risk. If a game isn't a huge hit, it is often it for a studio. Scary. I really miss the PS2 and PS3 days where studeios could make 4 games in a generation and take risks in making something new. And so many were using their own engines. Those were the days.
I just finished it last night, and I waited a few months before starting it to let the hype around it die down a bit. So my overall thoughts? I give an 8/10. Great game, but no where nearly as perfect as all these sites claimed it to be. I'll try to sum up my thoughts rather briefly.
Positives:
-I liked the overall story with the gang, and how the gang slowly falls apart by the end. Epilogue was very nice too
-Graphics, presentation and technical aspects were outstanding
-Tons of little details everywhere
-Voice acting is great
-Likable characters (though most of them feel somewhat underdeveloped)
-Tons of activities to do
Cons:
-Controls were very sluggish and unresponsive at times especially during combat
-Controller/button layout is garbage
-Animations tend to be too slow to my liking which bogs the overall game down
-Combat itself is mediocre
-Too many unnecessary "realism mechanics" such as health cores, loadout being reset on your horse, dressing yourself for appropriate weather, while you have other gamy mechanics that goes against the whole realism idea (needs to stick with one or the other, not both)
-Felt more like a western simulator than an actual videogame most of the times
-By far my biggest gripe is the amount of traveling you are forced to do (no fast travel except from camp which is one-way) and it can easily take at least 5 minutes to get to a mission (in-real time)
-Forced to walk extremely slow in certain areas of the game such as camp
-Repeatedly press A/X on horse to gallop (gets annoying real fast)
-Horse has a terrible auto guide which caused me to crash into trees several times when I tried to avoid it
-Constantly found myself fighting against the controls, as too many buttons are tied to specific actions
Overall the game is a solid 8/10. I liked it, but there are some glaring problems that critics did not point out for some reason. It's one of those games that for me personally is going to be very hard to go back to due to the gameplay and sloppy controls. There are tons of other oepn-world games I much rather play again over RDR2.