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140°

‘Dreams’ turns the PS4 into a charming game development kit [Engadget]

Right now, Dreams doesn't have a story mode (hence why it's called a Creator Early Access). In a blog post, Media Molecule's Siobhan Reddy said it will be included in the full release which, for now, still doesn't have a firm date. That piece will be critical, I suspect, to attract people like me who usually avoid level editors. Even in its current form, though, Dreams is undeniably impressive. Media Molecule has crafted a game engine that is both approachable and complex enough to deliver truly breathtaking worlds. I can't wait to see what people build with it.

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engadget.com
WilliamSheridan2607d ago

Same thing we heard with every single game that offered the exact same thing as this. Another batteries game engine being sold as a game creator with little content included.

Project Spark, Little Big Planet (at least had a ton of content) and I think a few others. Same game, different gen, rarely sells.

I think it's basically a way for a developer to get you to fund their engine creation before they use it to make a game...

bluefox7552607d ago (Edited 2607d ago )

Well, you're right about Project Spark, that was trash, the LBP series has over 8 million sales though, and 60 million DLC downloads, so you're way off on that.

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mkis0072607d ago

Going to be revolutionary. Don't be a fool. Spark wasn't in the same league as LBP let alone Dreams. Sales of LBP were great, and Dreams will continue to sell on PS5.

SamPao2607d ago (Edited 2607d ago )

lol LBP 1 alone sold more than 4.5millions

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P_Bomb2607d ago

How can one not be aware by now that Minecraft, LittleBigPlanet, Roblox, MarioMaker have all been successful? If you’re only looking at Project Spark, well, that’s not exactly the only game that’s struggled on that system.

Knushwood Butt2607d ago

What on earth possessed you to post in this thread?

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+ Show (5) more repliesLast reply 2606d ago
l33t_haxx0r2607d ago

After seeing some users created stuff and laughing my ass off. I now love this game. Although I suck I did spend several hours making basic walls for my creation. This goes beyond what LBP and spark could offer

uth112606d ago

I'm loving it so far.

Just be prepared to spend a lot of time going through tutorials to grasp all the features

FunAndGun2606d ago

All I need is a release date and I'm there.

200°

Banjo-Kazooie Fans Can Finally Take The Duo On A New Outing In A Game Exclusively On PlayStation

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.

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twistedvoxel.com
gold_drake183d ago

lol
its a fangame.

but nice either way

1Victor183d ago

I don’t see this single level as a fan made but as a demo pitch from the studio to revive the franchise with a new game and to measure the want of PlayStation for a full game

Michiel1989183d ago

and they're gaging that by making a level in a dead game?

fr0sty183d ago

It's a great engine to quickly prototype and publicly test a game concept. Honestly, had they approached the business model differently, Dreams could have been very successful... They could have made their money from the creators, not just off game sales, if they'd made a system that lets you pay a fee to export your games/levels so that they are playable on any PlayStation even if you don't have Dreams installed. That would have opened up an additional revenue stream that would have made the game profitable. Charge an export fee, then take a cut of each sale for the games created... it gives financial incentive for developers to invest serious time into making games in that engine, which increases the quality of the projects made within it. Dreams was just ahead of its time.

Exthun183d ago

That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.

Babadook7183d ago

Nice. This put a smile on my face. Good job to the Dreams developer.

Abnor_Mal183d ago

I always said that Dreams should have released on every PC/console capable of handling its graphical prowess, not like it was so much of a powerhouse anyways. It should have also had PSVR2 compatibility.

It’s a shame the game was put out to pastures so early in its life.

Babadook7183d ago

Yup. Should be on psvr2.

Miraak82 183d ago

It should have had kb/m support and no mp implementation was a mistake ..... I miss lbp , they should have just stuck with that franchise . If they didn't kill the servers it would still be installed on my ps , it was a game of endless fun

gaffyh183d ago

That's actually super impressive

Knightofelemia183d ago (Edited 183d ago )

Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.

Miraak82 183d ago

Same can be said for Sony also , a couple years after the ps4 launched and after the success of TLoU they basically abandoned everything except for GoW, GT, R&C and MLB .. such a shame . Was never a XB or MS person but knowing all the franchises Sony will never touch again stings a lot

70°

Courage The Cowardly Dog Game Coming to Dreams on November 28th

EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.

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nettosgameroom.com
-Foxtrot213d ago

This just makes me want an official Courage game.

mkis007213d ago

Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.

90°

Shuhei Yoshida: A Mix of Technical and Business Reasons Held Dreams Back from PC, Mobile

A dream it shall remain

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pushsquare.com
porkChop488d ago

Dreams had potential but it really needed to get off of the PS4. It released so late in the gen when everyone was already wanting to move on to next gen systems. It should have come to PC, and a native PS5 version should have definitely released.

Knushwood Butt488d ago

I bought it Day 1 but the 'campaign' was pretentious and just didn't work for me. I had no intention of making content so was left to fumble through the user created content. Some good stuff, with the pig detective being the most memorable. However, just moved on to other stuff, and despite owning VR, never once played in VR either.

Knushwood Butt488d ago

Media Molecule always seem to be too ahead of the curve to have a big hit. Hopefully whatever they are working on now finds a big audience.

YoungKingDoran488d ago

For whatever reason/s they somehow dropped the ball hard with Dreams, our loss

Lionsguard488d ago

Dreams was fantastic, especially when VR was added. The things people managed to build was incredible. Some of the best VR experiences are still from Dreams experiences. The huge crux for it was being on consoles however and it was missing one thing that they didn't have back then and that we have now..... A.I.. With the advent of AI today, if they could have had Dreams running on PC and somehow got AI to work where we just typed in a prompt and it did things, it would have been a massive game changer, it could have just made the AI "Dream" and create its own things. It could have solved their problem of somehow getting one dream to just change into another one seamlessly. I really think Dreams deserves a second chance.

Rancegamerx488d ago

It was an awesome idea but even with tools that were supposed to make it easier to make a game, it was still so hard and convoluted. It tried to do to much at once. It would have been better to separate everything into easier parts, build the world, then the character's, then the music, etc. Not everything all at once. Some people understood it but most were overwelmed or confused.