
Siobhan Reddy, Studio Director, Media Molecule: "Here at Media Molecule we’ve been so impressed by how creative (not to mention helpful and supportive!) our community was during our beta and we can’t wait to see what an even bigger group of creators will do in Dreams. Beginning today, Dreams Early Access will start rolling out to new players, starting in Europe at 10:30am BST, then the United States and Canada at 8:30am PST. To begin your journey in Dreams, Early Access offers brand new tutorials (including a much-requested one for character creation) and for those advanced players, Masterclasses with our Art Director Kareem Ettouney and Creative Director Mark Healey."

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.
That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.
Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.
EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.
Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.

A dream it shall remain
Dreams had potential but it really needed to get off of the PS4. It released so late in the gen when everyone was already wanting to move on to next gen systems. It should have come to PC, and a native PS5 version should have definitely released.
Media Molecule always seem to be too ahead of the curve to have a big hit. Hopefully whatever they are working on now finds a big audience.
For whatever reason/s they somehow dropped the ball hard with Dreams, our loss
Dreams was fantastic, especially when VR was added. The things people managed to build was incredible. Some of the best VR experiences are still from Dreams experiences. The huge crux for it was being on consoles however and it was missing one thing that they didn't have back then and that we have now..... A.I.. With the advent of AI today, if they could have had Dreams running on PC and somehow got AI to work where we just typed in a prompt and it did things, it would have been a massive game changer, it could have just made the AI "Dream" and create its own things. It could have solved their problem of somehow getting one dream to just change into another one seamlessly. I really think Dreams deserves a second chance.
It was an awesome idea but even with tools that were supposed to make it easier to make a game, it was still so hard and convoluted. It tried to do to much at once. It would have been better to separate everything into easier parts, build the world, then the character's, then the music, etc. Not everything all at once. Some people understood it but most were overwelmed or confused.