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See Microsofts Boku At Work...

TheBitBag: "Here's a video of what Microsoft's Boku can do. It does remind me of Little Big Planet in a way but it seems like they are going for a more fundamental programming approach here. Also, as you can see in the video, it's fully in 3D. Imagine what people will do when they get their hands on this."

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thebitbag.com
outlawlife6392d ago (Edited 6392d ago )

everybody is jumping on this as "microsoft's answer to little big planet"

truth is it isn't an answer to anything, the boku project has been around for quite some time and is more of a tool to teach basic level programming principles, and to be used as a creative tool by all

boku is not a game

people trying to hype something as something it isn't

Xi6392d ago

it's not trying to be anything like LBP, it's an extremely simple visual basic package designed to get children into computer science. People comparing this to LBP are idiots.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer14d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde12d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy12d ago

And then MK1 killed it again.

DivineHand12512d ago (Edited 12d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net