TheBitBag: "Here's a video of what Microsoft's Boku can do. It does remind me of Little Big Planet in a way but it seems like they are going for a more fundamental programming approach here. Also, as you can see in the video, it's fully in 3D. Imagine what people will do when they get their hands on this."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Thanks but no thanks
everybody is jumping on this as "microsoft's answer to little big planet"
truth is it isn't an answer to anything, the boku project has been around for quite some time and is more of a tool to teach basic level programming principles, and to be used as a creative tool by all
boku is not a game
people trying to hype something as something it isn't
it's not trying to be anything like LBP, it's an extremely simple visual basic package designed to get children into computer science. People comparing this to LBP are idiots.