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Gaming Needs More 10 Hour Single-Player Games

Shorter single-player games aren't dead yet, but hopefully that doesn't change because there's an important space for them in video games.

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twinfinite.net
william_cade2621d ago

they need to be cheaper than 100hr games

Nyxus2621d ago

I disagree. I'd rather pay for 10 hours of quality than 100 hours of filler. Not saying it's either / or, but I don't think it has to be reflected in the price. Quantity should not be tied to a game's value.

Potnoodle9992621d ago

Exactly, it’s about balance. Very well said friend 👍

william_cade2621d ago

your right quantity and quality go hand and hand. I would rather pay 60 usd for a quality and deep game than 60 usd for a quality short game. What I said, has nothing to do with what you are stating. But way to go bat. rah rah!

bouzebbal2621d ago (Edited 2621d ago )

I think in general this gen single player campaign length greatly improved over last gen..

SuperSonic912621d ago

Agreed.
Its all about the quality not quantity.

nommers2621d ago

As long as those 10 hours aren’t of the FPS variety that plagued the previous gen. We need more games like Super Metroid.

Imalwaysright2621d ago

Why? Regardless of the quality, quantity always has an impact on the price of a product. 2 bottles of water are more expensive than 1 bottle of water.

Nyxus2621d ago (Edited 2621d ago )

@ Imalwaysright: a game is not a bottle of water.

NotoriousWhiz2621d ago

Two bottles of water are not always more expensive than one. But comparing games to a bottle of water is a terrible analogy.

Cobra9512620d ago

And I'd rather pay $60 for a brilliant 100-hour game. You present a false binary choice. Both quality and quantity matter. A spectacular bite-sized steak won't fill my belly.

Nyxus2620d ago

@ Cobra: I specifically said it's not either / or. I just don't think it should be a requirement.

+ Show (7) more repliesLast reply 2620d ago
Potnoodle9992621d ago

NO they do not. 100 hours is not the requirement. Most of these 100 hour games are full to the brim with so much boring crap filler. Whereas a 10 hour (or 15-20 is much more to my liking actually) has quality content throughout. At least the good ones do. 100 hour games with a shit ton of filler should be cheaper as they are a complete waste of your time. When did game devs stop caring about people’s time???

william_cade2621d ago

Did I say it was a requirement? Are you all really that stupid or just playing dumb?

Nyxus2621d ago

@ william_cade: you said yourself you think shorter games should be cheaper. People disagree with that because the game's length says nothing about its value.

Fist4achin2621d ago

5-15 hours seems to be a sweet spot for a games length. There are always exceptions to make it longer with rpgs and their stories, but SP games such as FPS, platformers, action games, etc... seem to best fall into that range.

kneon2621d ago

You mean those 100 hour games where 95 hours are spent rehashing the same small set of missions with only tiny changes to make then seems slightly different?

william_cade2621d ago

Or those 100 hr games with great content. So no I don't mean those. You can't be this dumb.

isarai2621d ago

That's like saying gourmet food should be cheaper than fast food cause the portion size is generally smaller.

william_cade2621d ago

no it's not - no where in my statement did I mention quality over quantity etc. Knee jerk much?

Imalwaysright2621d ago

2 portions of gourmet food are more expensive than 1 portion of the same exact food. Same with fast food. You are all twisting what the op said.

NotoriousWhiz2621d ago

@Imalwaysright
Sure, and if I buy 2 copies of the exact same game, it will cost more than 1 copy of that exact same game. Thank you, captain obvious.

Imalwaysright2621d ago (Edited 2621d ago )

NotoriousWhiz

Exactly. Quantity and quality have a direct impact on the price of a product. Not just quality. Not sure why it needed to be explained but I'm glad we cleared that up.

+ Show (2) more repliesLast reply 2621d ago
Double_O_Revan2621d ago

Stop being a total A hole just because people don't agree with you.

Kornholic2621d ago

That's extremely stupid.

A high quality, gripping 10 hour single player experience as content is worth more than 100 hours of grindy open world borefest. Easily.

Gamehard2621d ago

The problem with that statement is it's hard to judge how much replay value you can get out of a 10 hour game vs a 100 hour game. Alot of people are more likely to replay a 10 hour game multiple times and get a hundred or more hours total out of it, as opposed to playing the longer games one time through and never again, possibly not even finishing it.

Ragthorn2621d ago

Absolutely not! That's like when people argue that a game should cost lower because it is only multiplayer or only singleplayer. The dev time put into it is not lowered by any chance, neither is the effort put into them! There are too many games to spend 100 hours in, so I'd rather spend my money on a quality 10 hour experience than a decent 100 hour game. Who knows, that 10 hour game could also have a lot of replay value too! Not every game needs to be like Destiny, Monster Hunter World, or Red Dead Redemption 2.

KickSpinFilter2621d ago (Edited 2621d ago )

I would gladly pay $60 for a stellar game like Inside, than spend 30 on something like Crackdown 3, or an Anthem.
Just make an amazing game SP, MP or Co-op and we will come.

harmny2621d ago

I agree. 100hr games should be $120

MrBeatdown2620d ago

Considering 100hr games aren't anywhere close to standard, maybe games that long should be more expensive.

Good idea OP.

NeoGamer2322620d ago (Edited 2620d ago )

Games have always been a bargain compared to other forms of entertainment.

Go out for a night on the town and you will easily drop hundreds of dollars for eight hours of entertainment.

There are really two type of game experiences. The first, is more of an artform and story telling experience as is in these 10 hour SP games. The other is more like a sport in that you compete with friends and people around the globe. Both provide equal value in my mind for different reasons and the value of a 10 hour SP game cannot be expressed in its length, it is expressed in the engagement, story, and art that it provides.

Game length is one of the last metrics I use to measure the quality/value of a game.

+ Show (10) more repliesLast reply 2620d ago
Bane352621d ago (Edited 2621d ago )

Yeah i dont mine if some games are more than 10hours long like red dead redemption 2 or god of war

bluefox7552621d ago

Eh, nothing wrong with 10 hour games, but I think 15ish hours is the sweet spot. Or if you're God of War, double that. If you can keep it interesting the whole time without meaningless fetch quests and padding, then the more hours the better IMO.

DrumBeat2621d ago

God of War did it right. You could plow through the story and be satisfied with the game's length, but there was a lot of interesting side stuff to stretch it out.

PlayableGamez-2621d ago

Ubisoft is the one that needs to stop making all of their games open world.
Ghost Recon Wildlands should have never been an open world game.

motorsport712621d ago

Amen. every single thing you do in that game is repetitive.

"our biggest open world ever"

and its filled with NOTHING

isarai2621d ago

Nothing like playing a simple "Point A to Point B" expertly crafted adventure. I loves me some open world games to mess around in, but they'll never match the attention to detail and impact a more linear or more condensed game holds.

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