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Amy Hennig Is Right – AAA Game Development Is Becoming Unsustainable

GB: "So here we are—AAA gaming development is headed towards a contraction that will be imposed upon it by the market, because if developers aren’t willing to do it themselves of their own volition, the market will end up forcing it upon them."

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gamingbolt.com
SuperSonic912622d ago (Edited 2622d ago )

Really?
Horizon Zero Dawn sold 10 million
Spider-Man is probably at 15 million units sold by now
God of War maybe at the 10 million units sold by now
RDR2 is at around 25 million units sold now etc etc etc

Amy stop being a mouthpiece for EA's "single player is dead" slogan.

"There are exceptions to the rule, for sure—look at Sony, for example, and their western studios, which engage in AAA development without falling prey to most of the alarming symptoms I have highlighted."

"Shawn Layden, who will continue to front Sony Interactive Entertainment America and act as the Chairman of Worldwide Studios, will “concentrate his focus on [...] providing platform-defining content” for the company. According to a press release, the firm’s “mission to create and develop the most attractive and powerful first-party titles has become more important than ever”.

Poor Amy come back to Sony. Don't waste your talent on EA.

2621d ago Replies(6)
monkeyDzoro2621d ago

How can so many of you people miss Amy Henning point ENTIRELY ??? She's not saying singleplayers are dead. But that, pitching ideas for such games is becoming very difficult, because many publishers want GaaS. SP experience like UC 1 with one beginning, one end, and no furthermore content down the line, are not welcomed by publishers.

Kornholic2621d ago

But they are welcomed by Sony. That's what SuperSonic91 meant.

Godmars2902621d ago

Not EVERY publisher. Hence SuperSonic91's comment. Though RDR2 is guilty of microtransactions.

DillyDilly2621d ago

The Gaming Market will crash if they stop doing Single Player games plain & simple

Gwiz2621d ago

Wow check this fool lol.

ShadowWolf7122621d ago (Edited 2621d ago )

The thing is this headline and the conceit it invites misses the point.

AAA itself is not becoming unsustainable. The culture of the companies who make it is. And that's the problem; press won't call out EA for shifting EVERYTHING to Frostbite and demanding live service elements and Microtransactions stuffed into every title. Press is even reluctant to call out Activision for their BS, even facilitating their mistreatment of their employees in many cases. Strauss Zelnick basically called gamers "ATMs" and said there was "more wood to chop" when it came to harvesting more money from their customers, and right before 2K started getting stupid with its VC, GTA Online in-game prices went up, and now RDO and the fiascos there, the press almost exclusively just shrugged at it and went on, not wanting to risk their access. Rockstar pushed Crunch on their employees big-time and people said they didn't care because they refused to wait even longer for RDR2. Shoot, look at Ubisoft and their presentation where they said they'd be shifting EVERYTHING toward live services in the name of "Unlimited Monetization" as the end goal.

There is a CULTURE in gaming right now that is unsustainable. There is corporatism, a lack of heart, seeing games only as a means to an end in making money by any means possible that is unsustainable. And soon that bubble these companies built around themselves is gonna burst.

Meanwhile, the companies that don't have that? They're doing exceptionally well. Funny how that works, isn't it?

rainslacker2621d ago (Edited 2621d ago )

Apparently the article missed the point too then. Because becoming unsustainable is nowhere near the same as becoming harder to pitch.

I'm not sure what people thought it was like before EA decided to campaign against the SP campaign, but it wasn't like you just came up with a AAA SP game idea, and you'd have publishers beating down your door to make it. THey'd have hundreds of pitches, and maybe one would get picked. You had to have your sh*t together to get a game made.

On top of that, it's not like random people can just make pitches anyways, and if a studio is established, it becomes much easier to pitch a game. If Insomniac came knocking with a good game idea, you think they'd be turned down? Sony didn't refuse SSoD, Insomniac refused Sony. The Witcher wasn't refused by publishers, the developer wanted to go their own way. Sony hasn't refused several new pitches for this gen from its in house devs, and even allowed them to expand beyond what they were known for.

There are only a few publishers which are really narrowing in on the GaaS model, while the rest still have a good number of AAA SP games. There are fewer of them overall this gen, but it's EA, Activsion(although they're quieter about it), MS(Who are very vocal), a bit of Ubisoft, possibly Bethesda in the future, that are pushing this model the hardest. The rest may or may not just have some GaaS style game in the mix, and more often than not, they're just attached to their AAA SP games.

jivah2621d ago (Edited 2621d ago )

The problem is that they make record profit on these games. but the drive to forever increase profits means that it just isnt enough anymore. before 100m ROI on a project costing 10m would be great 15+ years ago. let alone anything more. Now they want a billion plus ROI while cutting corners and using old engines with little innovation. Of course its unsustainable when you continuously raise expectations.

Yet some studios just keep churning out AAA titles without complaining.

Realms2621d ago

Sure that's why Sony, Rockstar and CD Project Red always make a killing hmm, no it's quality above everything else that is why despite the current trend of huge greedy publishers chasing GaaS they can manage to sell millions of copies. Not every game needs to become Fortnite if it did the industry would collapse it's that simple IMO what is missing is an industry wide curation process to limit the number of bad games being made.

+ Show (5) more repliesLast reply 2621d ago
bluefox7552621d ago (Edited 2621d ago )

She's been all doom and gloom about everything lately. I think she's trying to attribute her career struggles to some wider, unrelated issue.

Godmars2902621d ago

"Unrelated"

EA both cans her project because it "took too long to make", have done dick with the SW franchise which before the took over had various titles, and what modern gaming has become, a narrow and limited mess, is "unrelated"?

rainslacker2621d ago

I wouldn't say it's unrelated, at least not on some of her struggles. Some of her struggles are just interpersonal though. But the ones that are related seem to be what she's been saying for a couple decades now, which is basically that the AAA game industry needs to adjust its strategy, or it will push itself out of the market. She's pushed this for quite some time now, and while some in the industry have heeded her warnings and advice, and made adjustments, so they aren't being affected by higher production costs, and reaping the benefits when they make smart production decisions, other companies maintain bloated productions, less interest in advancement, and instead, focus in too much on a singular market.

What's ironic is I feel that the actual GaaS market is unsustainable and more troublesome, less predictable. It ebbs and flows much more than the traditional game market, and tends to have it's stand outs which make it appear more appealing....which is what drove the whole consoles are dead, long live the mobile space of last gen. But that mobile space is all over the place, and while no company is really losing money on it, it pushes those publishers to dumb down their games, and the devs to fall into a rut of not being able to push their visions. It happened in the movie industry, where Hollywood basically just got into a rut of mediocrity, higher costs to produce, people being less interested in going to the movies, and not having much to really look forward to. Same thing is happening in gaming right now as the most influential companies in the industry are trying to figure out the balance, but focusing too much on one aspect, instead of diversifying for the future.

But, no matter how you look at it, several big AAA SP games this gen have stood out as proof that those kinds of games are sustainable. Sony and Nintendo excel at them. Ubisoft and even Square have some good titles to cite...although Square tends to put unrealistic expectations on the sales. Sega has been hit or miss, but their Atlus games have been doing reasonably well, although they're mid-tier in costs, AA-AAA in design. Capcom is seeing a resurgence after going heavy on GaaS type models since last gen.

But it's all an ebb and flow. As fewer companies try to push out the big AAA games, it leaves more space for these other companies to fill the void, and as GaaS games become more prominent, there's going to be less space for them to thrive in the market. Especially since the whole point of those games is to keep engagement high for the long term. It used to be that these publishers wanted people to stop playing a game, so they could sell the next one. Now many publishers want you to keep playing, so they can sell you other products which don't cost nearly as much to produce. But, the way things work, is that people move on. Attrition is a very real thing, and you can't diversify your GaaS style games, without cannibalizing your player base for what's there...Take Apex Legends and Anthem as an example.

Baza2621d ago

She’s salty cause ND pushed her out and EA canceled her game. The last game she was leader director was Uncharted 3 and that was by far the worst in the series. Clearly AAA game development isn’t for her. If she’s so talented I don’t understand why she doesn’t join a smaller development team or start up one herself..

DillyDilly2621d ago

After this comment she deserves EA they ruined her. We dont need her bringing the EA way to Sony

thatguyhayat2621d ago

I think spiderman made more. It wasn't long ago that it was posted here it beat all batman arkham series numbers

AmUnRa2621d ago

^^ This. You are spot-on!!

Flewid6382621d ago

She didn't say it wasn't doable. lol.

rainslacker2621d ago

I respect Henning. But, if gamingbolt agrees, we know it must be true.

That said, it's not that the concept of AAA is unsustainable, it's that the concept of AAA has become bloated, with unrealistic expectations on returns that weren't met, which led to companies going towards other routes which involve less risk, but higher returns.

Xx_Pistol_xX2621d ago

Notice that you listing games that cost millions of dollars and come of the most expensive games to make. Now look at a title like Days Gone catching a lot of flack for not looking on par with those games on a way smaller budget and team. This is exactly what she's talking about. Look at a small dev team like Hellblade that just got bought out by Microsoft because they don't have the AAA budget. Your have to look at it from top to bottom. Not just give examples of the top. Point is that it's more likely for a single player game to fail with no return vs making on online game that even if not huge success will make return. And I;m a single player person I can just see what she's saying.

Hardiman2621d ago

I see your point and it's really spot on but Days Gone isn't an example I'd use. The very recent reports have been very positive and shows most of that flack was unwarranted because it appears to be top tier.

I think it disproves her point that as long as you have publishers who have reasonable expectations and allow devs to be creative you can make magic.

Xx_Pistol_xX2620d ago (Edited 2620d ago )

@Hardiman I think it's a great example. Because I don't see Days Gone doing 10 million like the other AAA single player offerings that Sony has to offer. Only time will tell but I would put money on it not outselling Horizon. Remember budget also goes into advertising which I also haven't seen much of on days gone yet. Spiderman was on trains in NY and buses in London well before the game came out.

Sunny_D2621d ago

I think she is trying to say we should try to bring back AA games like the PS2 days. Games that were affordable to make and didn’t take forever but were more than just indie titles. The PS2 has a gargantuan library because of these titles. Since last gen, it started only becoming AAA games and indie games. No in between.

-volt-2621d ago

That is just a handful of games. Which is kinda sad actually.

uth112621d ago

if those Sony games were made by a third party software house, and multi platform but otherwise identical, they probably wouldn't generate as much hype or therefore sales. They also exist to boost hw sales, so Sony can try things that probably won't work for the big software houses

chiefJohn1172621d ago

What do all those games have in common?

Zeref2621d ago

yes they sold a lot but how much money do they actually make from them?

ChronoJoe2621d ago (Edited 2621d ago )

She's talking about the structure of typical AAA game development and the reliance on large internal studios. She's not saying that games like those can't exist, but that more and more developers will rely on outsourcing.

TacoTaco2621d ago

How many companies are willing to spend the five years it takes to build experiences like that?

She's stating truth. And it's reality for Potentially any industry. Take movies for example, usually the biggest winners at the awards aren't the highest earners, and the highest earners are typically well known franchises from big name corporations

Gemmol2621d ago

All 4 games you listed got bundle with the ps4 all of their numbers inflated. Red dead is okay because even without bundle it sold over 10 million. My point those other games sold well, not great. I do not think they even make much revenue. Horizon and Zelda came out around same time but in 3 weeks horizon drop 20 dollars because sales slow down so even with all those numbers it’s not the same profit.

At least with Nintendo Zelda the same price 2 years ago and it’s not bundle so that is all profit, that game alone probably bring in more profit than uncharted and horizon together especially since they got bundle a lot.

So what you say do not dismiss her response

SuperSonic912620d ago

Don't waste your life in denial and delusion, dude.
Try to gather facts not fantasy.

SIE and Nintendo do their businesses differently.

Western developers are get more money, are given more money and time and make more money than Japanese counterparts.
Your precious Nintendo developers are sadly overworked but underpaid by Nintendo. And you guys support this abuse by being a corporaye slave. Sad sad reality.
Wake up from your day dreams, dude.

NotoriousWhiz2620d ago

@SuperSonic, I guess you missed the article where Nintendo employees average 80k per year and less than 40 hours per week. Wake up from your day dreams, dude.

naji20042620d ago

I own all the consoles, but I see myself only as a Sony fanboy .when it comes to AAA games only Sony understands my gaming needs from the 20's to 40's.

gangsta_red2620d ago

So now we're going to cherry pick 4 games backed by a major publisher with 3 of them being a major, reconiseable IPs and say Amy is wrong?

How about we now look at the industry as a whole, point out the many AAA games that didn't sell those numbers, games that bombed, companies that closed or had massive lay offs and then see the point Amy is trying to make.

+ Show (17) more repliesLast reply 2620d ago
Knushwood Butt2621d ago

I heard this 10 years ago.

Just focus on quality, and listen to your customers.

Fluttershy772621d ago

Things change a lot in 10 years. 10 years ago Netflix wasn't a huge thing yet, and I didn't even own an smartphone

ShadowWolf7122621d ago

That was a very interesting non sequitur, got any more?

Fluttershy772621d ago (Edited 2621d ago )

@ShadowWolf712 What is non sequitur? haha, I had to google it. That's a fancy phrase, I'll try to use it in the future
How about that for a non sequitur?

Fist4achin2621d ago

You hit the nail on the head. Apply that knowledge or logic to any company pushing out products and youll have a winner. Too many loose focus of this.

Cobra9512621d ago

"AAA game development [financed by publicly held corporations] is becoming unsustainable."

There, fixed. Good AAA games make hundreds of millions of dollars, against a budget of around 100 million. They are plenty profitable, but still not profitable enough for stockholders who demand constant year-over-year growth in the double percentage digits. If we could somehow put some of the AAA space back into the hands of companies who just want to make good games, and haven't sold their souls to Wall Street, we'd be better off. If the big companies step back from making good SP games, someone is bound to pick up the slack. Example: CD Projekt Red.

Gwiz2621d ago

Pretty much,the picture that is being portrayed is not entirely accurate.

rainslacker2621d ago

Thing about publicly traded companies is they work off the YOY growth model, and not the simpler and less restrictive dividend model. Growth is obviously a good thing, but in an industry which can see years between big revenue intakes, it's not the best model to follow. It's led to practices which try to force games out before they're ready.

But, this is a problem for GaaS style games as well, and EA has been hit a couple years in a row because they do the same thing with their GaaS games that they did with their SP games last gen, which caused people to not be as interested in them. For EA's part, it's their business practices, and production expectations which are the problem more than the fact that they are capable of making good games.

Anthem could have been a huge new IP for them. Instead, they spent tons of money on making it, because it probably cost as much as any AAA SP game to make, but then released Apex Legends at the same time. So, isntead of capitalizing on Anthem which could have been a great SP game, even with co-op, they went to AL, which is going to be a huge money maker for them, leaving all that money wasted from the Anthem production. But when it comes to EA, they don't look at it as what is possible, they take the results of the sales and revenue from these actions as indicative of AAA SP games dying, or becoming unsustainable.

In the mean time, you have an entire community screaming at the industry that we want these big AAA SP games again. That we loved them last gen. You have other companies making bank on a plethora of games by taking the risks and the time to make quality games that get people excited. EA makes bank on one game, but loses a lot in the eyes of the consumer, and if the GaaS model crashes in around the industry in the future, the one's left not scrambling are the ones who diversify. Sony for instance has a lot of AAA SP games. But they also have service based games. They don't focus in on any one game, and give all their games a place to shine. They insure quality, so they gain respect, and given the reports of how much they're spending to produce these games, they're actually spending less than some of these publishers are on their big AAA GaaS games.

chiefJohn1172621d ago

You just proved the opposite of what you were arguing Apex beat anthem. Apex is a MP online BR game and people choose it over Anthem with has SP too. The industry prefers MP cause results like this.

rainslacker2621d ago

I'm saying that they expended a large budget on Anthem, which is easily a AAA production, but AL beat it because of EA mismanaging it on release. AL costs less to produce, whereas they could have maybe had a hit on their hands if Anthem had been made as a SP game. Causing more money in return, thus shareholders being happy.

I never once implied that these companies aren't interested in making lots of money off the easiest route, just that they put too much into single projects, and if they fail, they lose money, or don't make as much as expected.

Jayszen2621d ago

No, not by developers who know what they are doing. Look at Sony and it's studios - Horizon ZD - over 10 million sold (this is an exclusive title available on only 1 platform so if 10m does not impress you, nothing will). God of War - over 9 million sold (same again, an exclusive). Spider Man PS4 - well over 12 million sold. These games are all still selling so who knows the final number will be, but what they show as do games like RDR2 which has sold well over 20 million by now is that single player AAA games made by studios that know what they are doing are selling and are very successful. I am surprised the Amy Hennig should say what she does but perhaps there are other reasons for the situation such as greed - by studios that wish to maximise the amount they will earn from each game to the extent that the game is loaded with content made by so many teams that the whole exercise of chasing the dollar takes too long and too much and games are released not completely finished and not playing as they should which result in rejection by gamers. Fallout 76, Anthem, SW Battlefront 2 (best example of a game that appealed to all players on it's original release but had little to offer by comparision in its present generation version). These have failed for a good reason and nothing to do with AAA development being unsustainable - just unsustainable by the way EA and some other studios want to make games.

Gemmol2620d ago

Like I told the guy above Spider-Man, god of war sales is not all sales, same with horizon, they all got bundle with the ps4 which inflate the sales number by a lot. It’s easier to use horizon as an example after 3 weeks it drop to 40 dollars because sales slow down and then got bundle after that........dropping the sales and getting bundle do not add to the revenue, look how many copies of Spider-Man don’t gave away with the ps4 deal from November to December that was sold out they did not charge for the game. Look how Nintendo bundle Pokémon they charge 359.99 they charge for the game with the system so they still making the game sale even tho it was bundle.

Look at horizon again look at the price of the game vs the price of Zelda after 2 years........as you can see Nintendo making nothing but real profit from the game and they both came out at the same time even if you remove 2 million sales from 12 million sold on the switch to make it equal 10 million sales to match with horizon......Zelda 10 million sales would make more money than horizon 10 million sales

So what you say do not dismiss what Amy said.......with the price drops and the bundle all those Sony first party games barely make half what a Nintendo first party would make and even if you subtract the bundle sales of red dead it still sold enough to make good money

So beside rockstar, EA with FIFA series and Nintendo very few companies making big profits

Artemidorus2621d ago

Games have to go the advertisement route, put them in multiplayer games, posters in game, loading screens, maybe provide game content from the advertisers. It will provide a boost to production on top of profits.

You also cannot keep charing more and more you will end up with less players and people will find alternative gaming.

kneon2621d ago

I recall reading about several patents for just this kind of thing years ago, that may be why we've not seen it yet. I believe Google had one or more such patents, so if they ever start rolling out their own games then you can bet there will be in-game advertising.

Artemidorus2621d ago

Yes but you limit it like In game posters, loading screens etc.

You can all disagree but these game companies demand more money and will find alternative ways of doing so.

kneon2621d ago

The patents I was looking at were about putting the advertising in as part of the game. So instead of generic cola there would be actual coke cans in the game. Instead of made up stuff on billboards in a game there would be real advertising on them.

Show all comments (106)
60°

Take-Two CEO Once Again Side Steps Grand Theft Auto 6 Price Point

Strauss Zelnick says price of GTA 6 is being carefully considered and that Rockstar is focused on "making the most spectacular piece of entertainment on Earth."

Kuma14d ago

If GTA 6 abandons everything that made GTA 5 great, it will crash and burn right out of the gate. GTA 5 was funny and not at all PC. My worry is that they will cave to the PC crowd and ruin the vibes.

Eonjay14d ago

They got freaking BBLs twerking on the top of trucks for the gram, the freaking Flordia joker, and dude running down the stree in their undies and you are worried about it being 'too PC'? The internet has runied gamers. It doesn't matter how non-PC they make the game, you will all listen to the grifters telling you not to believe your lying eyes lol.

gigoran814d ago

"Rockstar Games’ co-founder and former VP of Development Jamie King said he envisions GTA 6 as a game that’s “maybe not quite as edgy or quite as funny” as its satirical predecessors."

oh yeah, totally internet grifters spreading rumors...

blacktiger14d ago

That's part of the plan, they destroyed you but they need to destroy the shareholders? Only 1 shre holder is the true elite that don't care

1nsomniac14d ago (Edited 14d ago )

Meh.., if it’s above £55 I ain’t buying it.

Rockstar are genuinely not half the company they used to be. I was a die hard GTA fan I’ve purchased every game and expansion and spin off day 1.

My opinion of GTA6 is that I can take it or leave it. Not bothered. They burnt too many bridges.

DaReapa14d ago (Edited 14d ago )

So they're actually leaving the door open for an L.A. Noire sequel? Nice!

VaNdAl14d ago (Edited 14d ago )

He should just come out and say it already it's getting stupid it's going to be a 100 bucks $200 for the special edition🤡🤡; 29315;🤣♿

Storm2314d ago

I won't be getting this game until I can get it for $70. SHoot, I could wait for it to be even lower. I don't need the game that badly as my backlog is still huge and I am enjoying playing other things.

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40°

Talking Aliens: The Video Games With Author Mike Diver

Skewed and Reviewed have posted an interview with Author Mike Diver about his pending book on Aliens video games.

70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay15d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn216d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers16d ago (Edited 16d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn215d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown16d ago

You don't really know how this works huh?

Profchaos16d ago (Edited 16d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay15d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay15d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac15d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger16d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300016d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde16d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood16d ago (Edited 16d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde15d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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