
GamerTM writes: "If you'd asked us a year ago whether we could envisage Skate ever being released on the Wii, we'd have said no. And having been announced, if you'd asked us whether it would be able to live up to the high standards set by the 360 and PS3 versions, we'd have said no again. If you've spent any amount of time with Skate, you'll know exactly what we mean: the wonderfully intuitive control system – whose instinctive weighting and precision was such an integral part of the game's appeal – which worked so well on the 360 and PS3 pads seemed to be light years beyond the more imprecise Wii Remote."

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?
Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(
A skating game on iPhone? It could've worked.
It's a shame this didn't work out.
touch control would have good potential for this sort of game... wish they incorporated it a bit better..

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.