
There is nothing more refreshing than seeing a risk taken with a game. In the case of Mirror's Edge for EA and DICE, that edge is a combination of genres and art styles to create a game that is not quite a platformer, not quite a first-person shooter, but still immerse the players in a wild ride of both with adventure and mystery underscoring the whole concept.
If there is any failing, though, it lays in the controls that seem to not read quite right at key times. Why is this important in a preview? Because EA sent the same disk for both preview and review, so unless something radical has changed between the version received and the final retail burn, what was seen in this disk is what players will be seeing when they pick up the PS3 version of the game. However, for those who can get beyond the finicky controls – and much of this is merely timing efforts coupled with reflexive control management – the game sparkles with some solid elements that are certain to keep players entertained, whether in the story mode, or in racing.

Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good