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Killzone 2 dev explains absence of cover system in multiplayer

According to Guerrilla Games QA Manager Seb Downie, the "Lean and Peak" system seen in Killzone 2's single player campaign will not be present in the game's multiplayer mode.

TheColbertinator6401d ago

That makes sense since many loopholes exist when using the cover systems.

Capt CHAOS6401d ago

get a full view of you and you couldn't even see them..

prowiew6401d ago

comment: That is a good decision. I dont like cover on a FPS.
question: Does killzone have a matchmaking for online play? I hope it does or else, it would kill it for me (at least online).

Legion6401d ago

WHAT??? Think of all the multi player games that have cover and it ADDS to the game. But KZ2 thinks people wouldn't use it? Bullcrap!!! Put it in the game and let people use it if they want and if they don't know how to guard their flank then that is their issue.

This whole reasoning is just cover-up!!!

Man_of_the_year6401d ago

HMMM...the cover system in Rainbow 6 vegas and Gears 1 & 2 seem to work well within a "360 environment"...

Cenobia6401d ago

From the videos it seems pretty obvious that you stick out a little when behind cover. Your head seems slightly exposed, and a few limbs are probably hanging out too. That's fine against AI opponents, but it would be ridiculously easy for real players to pick people off. If they left it in, I guarantee no one would use it after the first hour of online gameplay.

Anyway, I'm sure you can still kneel behind cover and everything, you just won't stick.

Mr_Showtime16401d ago

Yea, I can play the game anyday I feel like it (you should be able to figure out how), so I can tell you first hand, that it would certainly break the game if there was a cover system, it's a run and gun shooter, much like CoD and not a tactical one like R6:V or Gears, it would slow everything down and the whole thing would be less engaging, having no cover system in multiplayer works.

Exquisik6401d ago

You two do know that the games you both mentioned, or at least Man mentioned, are Third Person Shooting games? That's why cover system worked for them in MP! KZ2 is a FPS game, there's no need for cover system. Name one other FPS game that has a cover system where you can peak and shoot.

CaptainHowdy6401d ago

thanx for pointing out that the cover system for two TPS works well...now back to this here uh, FPS!

Pain6401d ago

really!!?? new to me, i always thought 'cover stuff" was just there for me to shoot when i miss the enemy.

The Lazy One6401d ago

Ghost recon had it originally. It made some camping spots ridiculously overpowered though. It was fun, but really cheap. Some, the only way you could kill the guy was to be behind him, or hide so good he didn't know you were there to shoot.

They're justification is more than enough to remove it from the game tbh. In an fps, anything outside of leaning will hurt your movement and makes you really vulnerable when you're stuck to things.

Oner6401d ago (Edited 6401d ago )

The best way to handle this by GG is to implement the OPTION to use either in the server setup options. So people who want cover and those that don't are both satisfied. I honestly don't see a problem with it either way...after playing Counterstrike for more than 8 years without a cover system & prone capability it didn't hurt that game so it won't hurt K2. Simple. Not a big deal.

cherrypie6401d ago

Of course it makes sense *to you*. Your an irrational zealot.

To the rest of the world, this is a "WTF" answer. Not every game should be a run-and-gun shooter. Killzone2 was going to be the first proper cover-based Multi-player for PS3. Now what?

It would be nice if you zealots would admit when you're getting lied to and shafted.

Its too bad you'd rather bend over backwards and make excuses than keep them honest -- its only YOU who looses.

Oner6401d ago (Edited 6401d ago )

Look, the best ting to do is make yourself heard. Go to the thread (or anywhere else they have something similar) and post! Let GG know what you feel. If you don't then you really can't complain if they didn't know, right?

I posted and hopefully it will brought to GG's attention. But if thousands more of us request these features to be included it will have a greater chance of being implemented or offered as an option at least!

Seriously, if you can take the time to beach ;) & complain here you could do the same over there...I bet you will be heard and your opinion would carry much more weight as well as possibly do some good!

Think about it, if even 100 N4G'ers (or whoever) went there and let GG know how they felt about which options they need to keep then I wouldn't doubt GG will have to re-evaluate how they handle it.

Man_of_the_year6401d ago (Edited 6401d ago )

Actually only gears is a third person game - RB is a first person that then goes into a 3rd person when in cover...also you can choose 1st person only view in Ghost recon and still use a lean cover system...and that seemed to work fine...

The excuse of being in a "360 environment" is a lame excuse to not have a cover system in a shooter game...(for online)

In the COD single player campaign it was linear...and yet i still had the enemy AI show up beside/behind me in many cases - are you telling me that KZ2 is so linear that you will never have guys shooting at you from the sides or behind??? cause thats pretty crappy then...what is the scense of being able to move your gun in a complete 360 degrees if all the fighting is going to be infront of you...

DiabloRising6400d ago

It's a design choice. They want the game to play a certain way. rying to make it sound like a flaw is as stupid as the instances of people claiming Gears of War 2 should have 40 people in its competitive games.

Balancing weapons and level design in an MP game is rough enough. Adding in level balancing for a cover system too would take even more dev time. I can respect their choice, especially considering the praise I've heard from the Beta.

I just wish they would allow you to HOLD to aim, instead of just toggle.

Sevir046400d ago

and those come a dime a dozen. 360 range motion arena based combat with 3rd person cover gaming works because you can see just about everything. But in in a FPS thats a little different. also things to keep in mind.. the maps for 3rd person shooter with cover are relatively small and is mostly for choke point play and only support small number of players. 2v2 4v4 5v5 and very seldom, 8v8. These maps and game play types are made for tactical shooting and close combat play... for a Game like KZ2 the removal of cover from multiplayer was a given. and i applaud them.. These maps will be crowded... if you didn't realize the game maps support up to 32 players... that freakin insane.. thats a fragfest trying to find cover and tactically shoot somebody while being shot at in a frantic war zone = massive cheap shots and unenjoyment from most everyone on that server..

i for one thank GG from scrapping that as it make more sense to keep that function in the single player campaign where the AI is always or most of the time in front of you and in a linear progression.

good deal... KZ2 equals awesome

Legion6400d ago

Exquisik, I think you are incorrect. Last time I played Vegas2 it was a FPS. It just pulled back to 3rd person when you gained cover. Simple fact is that KZ2 does not have a good cover system built. they dumb down the AI in solo play so they don't pick off your legs and heads that stick out??? Why not just fix the cover system?

Think of ALL the games that have cover systems and you will realize that in a tactical shooter that it comes in handy... now if you want a run and gun Halo game then so be it. But don't offer cover in solo play and take it away because you gimped the system and don't have the balls to fix it.

More lackluster "we did things this way for the fans..." bullocks! you did it because you didn't have the time or inkling to fix what you created. Just FIX the cover and add it to the game... if people want to use it then let them. If they don't then they don't. It doesn't take away from the game play!

+ Show (15) more repliesLast reply 6400d ago
Fishy Fingers6401d ago (Edited 6401d ago )

Makes sense, although I would of liked to have seen it maybe implemented in a single game mode, maybe like 4Vs4 clan battles, I could see the cover system working quite well in a more tactical setting.

Then again, you'll always have the 4 player co-op if you want to get your "lean and peak" on with friends. I know I do :)

xhi46401d ago

"It didn't work too well in the 360 degree combat environment that is multiplayer," wrote Downie on the Official PlayStation forums. "In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."

- Makes sense to me. From what I've seen and people who've been in the beta have told me and from IGN and other sites impressions, this is one of the best multiplayer experiences out there. Can't wait!!

Legion6400d ago (Edited 6400d ago )

So they want you to play multiplayer the way they wish. not the way you want??? Even in an arena style stage team work would be enhanced if you had a cover system and you new to use it that you would have to have each others backs!!!

Or even the opportunity to go in and out of cover to deal with a person in FRONT of you. Duh...

Think about it... makes sense!

Show all comments (119)
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

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thenerdstash.com
IAMRealHooman565d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX564d ago (Edited 564d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne564d ago (Edited 564d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro564d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken564d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown564d ago

They should finish Horizon story first

darthv72564d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken564d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya564d ago

Yeah, a remake would be pretty awesome

anast564d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood564d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

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OtterX794d ago (Edited 794d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro793d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72793d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_793d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga793d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos793d ago (Edited 793d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23793d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000794d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin794d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole794d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix794d ago

A Resistance reboot will be awesome

Michiel1989793d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor794d ago (Edited 794d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

794d ago
Michiel1989793d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

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blog.playstation.com
SullysCigar1098d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1098d ago

Can’t wait for their next franchise

SullysCigar1098d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1097d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491097d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381098d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1098d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1098d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381098d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1098d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761097d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1097d ago
REDGUM1097d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301098d ago (Edited 1098d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1097d ago

thank you fps lover, I'm with you

talocaca1098d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1098d ago (Edited 1098d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1097d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1097d ago

There were rumours that they were working on a Socom reboot.

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