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Techland’s Dying Light Celebrates Fourth Anniversary

Dying Light, the best-selling first-person action survival horror game developed by Techland, has just turned four. Released in 2015, the game has seen a total of nearly 16 million unique players.

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invisioncommunity.co.uk
REDGUM2652d ago

Happy Birthday Dying Light. One of the best games I have played in the past. Admitidly, i gave up on it after just playing the demo that came out for it early on. Maybey it was too close to just finishing Dead Island for me for another zombie game at the time.. Glad I stuck with it though and played the whole game with a friend co-op (bar the very last bit of course). A great game, loved it. Never tried The Following though as i didn't want to start the whole game all over again but from what I hear that was a blast too.

A well deserved Happy Birthday!

isarai2652d ago (Edited 2652d ago )

Your stats carry over to the Following and vice versa. you can literally jump between the two and keep all your gear/stats while doing so.

REDGUM2652d ago

Oh, really? I was told, as I brought an psn version of the base game, shared with a friend, that if I brought a hard copy of the following game now that I'd have to start it again as there'sa difference between digital & hard copy code. .

150°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

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twistedvoxel.com
Lionsguard330d ago

I knew holding off playing it for 10 years was the right call.

ocelot07329d ago

I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.

Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

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insider-gaming.com
jznrpg460d ago

Nobody bought it for an obvious reason.

Gamingsince1981459d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar459d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’