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430°

New PSVR Controllers May Include Trigger Resistance, Hand Detection

Sony filed a new PSVR controllers patent that suggests the rumored devices may include trigger resistence and hand detection.

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uploadvr.com
Neonridr2635d ago

any improvements made will be better than the move controllers. Interesting without the glowing orbs on the top, I wonder if they will swap to LED emitters like the Rift and Vive use.

zahdab2634d ago

241 might be a glowing square

porkChop2634d ago (Edited 2634d ago )

Nah, that's a trigger. Any light there would be covered by your finger. If anything, those are sensors for gestures. For example, with the Oculus controllers there's a sensor so you can point by taking your index finger off the trigger.

Fluttershy772634d ago

The move controllers... also known as the maracas

Lionsguard2634d ago

As much as people bash the move controllers, I will say this, I've never had it lose tracking on me ever. When the camera sees the controllers, the tracking is perfect and spot on. I also have a Vive and I expected it work much better but there have been plenty of times that it just randomly loses tracking and my controller just runs away from me. Sometimes, although rare, it never even recovers tracking. Usually though I have to wave it around and wait like 5 seconds before it gets its senses back.

2634d ago
Unspoken2634d ago

Interesting, the Rift has not given me any issues with tracking. Ironically the biggest issue with the move controllers is tracking. Also the PSVR is seriously lacking in quality titles and the resolution is so low you can barely make out the mess displayed on the headset. It's definitely entry level and at least a cheap way to experience VR, but I wouldn't skimp on the experience as it truly is immersive. Robo Recall and Lone Echo are two titles that have made me hopeful for the chance to see a triple a game in VR.

Lionsguard2633d ago

@TadTrickle I've tried many configurations and my room is not that big. I even connected both light houses with the sync cable even though I don't need it. I've tried everything but it does still happen from time to time. Super annoying but I still prefer it over PSVR. If Sony can manage to cut the cables and provide better tracking, they'll have a winner. Then again, PSVR as lacking as it is, already is the market leader in VR.

@Unspoken The funny thing is, I kind of prefer the PSVR's screen. I don't know what it is but the screen door effect is much less noticeable on PSVR. As for the games, I agree. The only two good games I liked were Astro Bot Rescue Mission and RE7.

Neonridr2633d ago (Edited 2633d ago )

as soon as you turn away from the camera with the PSVR you can throw the tracking out the window. Obviously your setups depend completely on so many different factors. My Rift is flawless, but I also went above and beyond and purchased 2 extra sensors. So my play space has a sensor in each corner giving me maximum tracking capabilities.

Even just holding the move controllers you can sometimes see the hands/gun bouncing around a little. it's far from perfect and I hope they swap to a different sort of tracking for the next iteration.

I will totally agree about the PSVR screen though. Using that pentile screen definitely helped smooth out the SDE to where it's almost unnoticeable. The only drawback is the lower resolution sort of makes smaller things in the distance turn into pixel blobs. Hopefully for the next version of headsets we can approach something like 4K per eye.

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AizenSosuke2635d ago

Great this will be surely an improvements will be great

crazyCoconuts2635d ago

So glad they're still investing in VR. This is where the next gen excitement is for me. Pushing more pixels is great too, but it's not really transformational like VR is.

Neonridr2634d ago

sure 4K and all that look great, but VR changes up everything. Even with the resolution not being all that great, the immersion is unbelievable.

BenRC012634d ago

It is, but there's nothing thats given me the "must get home to play" feeling other than re7. Enjoyed most games but the development isn't getting past cheap indie titles atm.

Neonridr2634d ago

@BenRC01 - yeah the homerun titles are few and far between sadly. Thankfully I have both a Rift and PSVR so I get a little more options in terms of games. But there have still been some solid titles for the PSVR. Devs need to trust in it a little more and take the time to deliver those epic experiences.

Hardiman2634d ago

I agree because even though the resolution isn't the best, it hasn't hurt my immersion or fun factor. So any improvements will be welcome!

Rip-Ridah2634d ago

I agree. But I also believe that a substantial boost to the VR resolution and frame rate will make the immersion that much better.

Dfooster2634d ago

Racing games will be massive on psvr2 and ps5.

2635d ago Replies(1)
ApocalypseShadow2635d ago

I wonder if the controllers will have the ability to detect me buying them day one? Or detect my glee for next Gen vr?

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40°

The Best VR Sports Games for Meta Quest, PSVR2 & PC VR

Sports games have struggled to translate to VR, but there are plenty of good ones out there. Here's our picks for the best VR sports games.

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xrsource.net
PapaBop45d ago

Good list but Thrill of the Fight 2 and Racket Club should be in this. TOFT 2 is one hell of a work out and even found myself watching boxing instructional videos in order to improve. Racket Club does an amazing job adapting tennis, badminton and pickleball into something that feels realistic but fits in with smaller VR spaces.

kevco3345d ago

Both of these are great games!

TOFT has already featured in 131XR's 'best' series: https://youtu.be/jExm8PbCVq...

40°

5 Top Tips To Help Improve PSVR Tracking

The original PSVR has a great catalogue of games, but keeping the set-up working well can be a pain.

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spawningpoint.com
60°

Humanity - Gameplay Series Part 1: Action-Puzzle Basics

Join us as we take you through the basic gameplay of Humanity, an action-puzzle game where you control a glowing Shiba Inu. You place commands on the ground for a giant marching horde of people to follow. Make them turn, jump, float through the air, swim, climb, etc., all to reach the goal (or goals) in each stage.

Silver_ShadoWolf1092d ago

I guess the only question here is… why does this exist?