
Design Lesson 101 is a regular column by game designer Manveer Heir. The goal is to play a game from start to completion and learn something about game design in the process. This week, in honor of Bethesda's release of Fallout 3 he takes a look at Interplay's classic post-nuclear apocalyptic role-playing game Fallout and its sequel, Fallout 2.

The Fallout Exhibit in Las Vegas is offering fans a limited Edition Bottlecap during a special event.

A new Fallout exhibition has been revealed for fans.
Creating any work of art in a corporate system is an odd business. Often, developers don't actually own the intellectual property rights of what they make, and sequels get produced at different companies. Fallout co-creator Tim Cain saw the series go from a humble isometric CRPG to one of the biggest gaming franchises ever, and he has mixed feelings about it.