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Design Lesson 101 - Fallout/Fallout 2

Design Lesson 101 is a regular column by game designer Manveer Heir. The goal is to play a game from start to completion and learn something about game design in the process. This week, in honor of Bethesda's release of Fallout 3 he takes a look at Interplay's classic post-nuclear apocalyptic role-playing game Fallout and its sequel, Fallout 2.

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gamasutra.com
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Get An Exclusive Fallout Bottlecap At Fallout Exhibit Event In Las Vegas

The Fallout Exhibit in Las Vegas is offering fans a limited Edition Bottlecap during a special event.

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World Of Fallout Exhibit Announced

A new Fallout exhibition has been revealed for fans.

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Tim Cain acknowledges Bethesda made the franchise bigger, but he would have done things differently

Creating any work of art in a corporate system is an odd business. Often, developers don't actually own the intellectual property rights of what they make, and sequels get produced at different companies. Fallout co-creator Tim Cain saw the series go from a humble isometric CRPG to one of the biggest gaming franchises ever, and he has mixed feelings about it.

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gamesradar.com