
Bruce Straley, game director of The Last of Us and Uncharted 4, has criticised some gameplay decisions in Red Dead Redemption 2.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

Take-Two announced its financial results for Q2 of fiscal year 2026, and shared an update on the sales of GTA5 and Red Dead Redemption 2.
You think Rockstar views Red Dead 2 as a failure because it didn't sell 150m copies?
I must be one of the few who are fine with the GTA6 delay. People treat that game like it’s the 2nd coming lol.

Dan Houser opens up about Red Dead Redemption 2’s rocky development, calling it behind schedule, massively over budget, and full of pressure to prove doubters wrong.
The world they built is pretty amazing. Unfortunately, the game was mostly boring to me. I definitely had fun in some parts, but it didn't do it for me as a whole like the first one did. I loved RDR so much.
The budgets and time it takes to make games these days is out of control. Such a big risk. If a game isn't a huge hit, it is often it for a studio. Scary. I really miss the PS2 and PS3 days where studeios could make 4 games in a generation and take risks in making something new. And so many were using their own engines. Those were the days.
It's so amazing how the story can alter your perception of a topic based on a headline. After digging through the Twitter comments, I get the complaint that a game that's open world can feel a little off-balance when story missions kind of give you the freedom to move but are not designed to go too far off the rails. R* still is archaic in some ways, but it's still pretty difficult to bring that true cinematic experience into the open world but I think they were getting pretty close there.
He's absolutely right on this.
“They need me to do what the story requires [and] continually remove my choices. The [environment] was open [and] I had the skills, but they punished me for thinking for myself instead of rewarding me.” I feel his pain. Happened to me sometimes as well.
“I want to continue thinking of how to honor the mechanics and opportunities we’ve afforded the player-not wedging them into sequences I felt would be epic because of some story outcome”
Right on, Bruce. Can’t wait to see what he does next.
Most ironic thing I have heard this generation.
I agree with this. There were too many times when I failed the mission because I wanted to flank. I would get the "You abandoned Dutch" or some such message and the mission would insta-fail. That's bad design in an open world game.