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PS5 And Next Xbox Will Hopefully Support Neural Networks, Says Hellpoint Dev

Neural networks certainly present more interesting progression paths for games than just the linear “same but prettier” road we’ve been on for a while.

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gamingbolt.com
crazyCoconuts2686d ago

Ok GamingBolt isn't for real. I'm convinced now. They've been trolling us.

Eonjay2686d ago

You are just now seeing it lol. I kid. But not really

Babadook72686d ago

I fully expect next next gen to have neural hardware.

2686d ago
2686d ago
rainslacker2686d ago (Edited 2686d ago )

Moreso, this hellpoint dev really seems to be well beyond the scope of the kinds of games he make. I know a lot about programming, but I don't go and say that advanced technologies which aren't even really ready for widespread implementation or even close to being available on consumer level computers within the next 20 years should be the next thing to focus on, or even what I'd like to see. Sure, it'd be great, but I'm realistic.

While this dev doesn't usually say the things Gamingbolt says they do in context, in this case, he is actually saying he believes that this is going to be achievable with next gen CPU's.

But, to put this in perspective, what he's talking about is more akin to what you see with Forza's Drivatars, but adaptive to a singular player's playing habits. It's not really a neural network in the way he describes it, but rather, a set of potential parameters to change up the way a particular game play option may be available. What he wants is adaptive AI, that adjusts its strategies to the player's playing habits, to help keep things fresh, and the player engaged.

A real neural network which would cause AI to behave more like a human which will adapt in real time, would require a significant amount of computing power. Well beyond what you see in anything available now, and for the next decade at least. Further, the actual AI algorithms themselves aren't there yet. Certainly not ones that are basic enough to run on the limited bus and processing power of modern computers. Cloud could help, but that's a hell of a lot of data to crunch in real time, and ultimately, is actually a waste when there are much simpler methods to achieve this, and have been implemented in games already to some degree. The only reason they don't seem more advanced now, is because devs don't take the initiative.

The thing about game programming is its not about using whatever fancy processing power or algorithms may be the next big thing. it's about finding ways to do the same thing in a much simpler way. Best example is physics processing. People keep saying how Physics needs to be better in games. I agree. But you don't do that by having complex physics algorithms, because games themselves use about ten core physics calculations, which are the same perceivable calculations that we experience in real life. Things like gravity, mass, acceleration, velocity, etc. You don't need to have quantum mechanics or theory of relativity level of physics to get things done in games.

crazyCoconuts2686d ago

One could build a simple neural network and have it run on anything. I think it's more of a software challenge than a hardware one, and I'd be hard pressed to think of situations in games that warrant that level of complexity. Even having your streetfightrr opponent start to predict your next move would be easier to do with rules imo. If it got really hairy that probably would be a good candidate for offloading to the cloud.

rainslacker2685d ago

I think what he was trying to express was something akin to adaptive AI. Something that learns with the user. The example he gives is more just a set of variables to mix up the AI or variables so the player has to adapt. Neural network itself doesn't have to be complicated, but when added to an AI algorithm that can react on the fly, it can get quite complex.

There are things like that now, but they aren't handled through what is considered a neural network, which is more like a learning AI, that may not have pre-determined outcomes of variables. It's much more complex, and might even be difficult to make work in a game scenario due to too many unknowns for the testing process, since the testers themselves will be limited to their own reactions, and the end user may do many things that never get accounted for. Plus, the limits that would have to be placed on outcomes would be so heavy, to avoid game breaking bugs, that it seems excessive to even try to go that route until better systems are in place to handle the unexpected.

This would likely require game engine level redundancy coupled with a heavy checks and balances system before you see it become viable, and before that happens, you'd have to see someone pave the way. The catch is, that's going to be more theoretically implemented outside commercial ventures, because the devs themselves aren't going to spend resources on something they can't deliver.

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salmonade2686d ago

This 'Hellpoint dev" is the new Pachter. How many articles have we seen about the 'Hellpoint dev'? According the Hellpoint Dev. Says Hellpoint Dev.

After the article about using Game Cartridges for next-gen PS5 and Xbox One consoles, I think games journalists can find a different 'source' for their articles. Ask someone else lol. 'Hellpoint Dev' is getting really close to meme territory imo.

2686d ago
Shikoku2686d ago

I was going to say the same thing who gives a shit what this Hellpoint dev says?

crazyCoconuts2686d ago

What if this Hellpoint developer is having fun trolling whoever writes this garb... er.... content?

rainslacker2686d ago (Edited 2686d ago )

Most of the time, Gamingbolt takes his quotes out of context for their headlines. This time, they didn't. But I do think this hellpoint dev often talks well beyond the scope of the kinds of game he makes. Furthermore, while I respect him as a dev, I think he should come to realize that gamingbolt does not have his best interest in mind, and his constant quotes about what he wants to see, or would like to see, allow gamingbolt to make him look foolish.

There's nothing wrong with him wanting to see things in the future. We can all be optimistic or excited for new tech. But as a dev, there is a fine line between being excited for something, and promoting such things well before their time. Saying things like this sets up expectations for the future which aren't obtainable, particularly in the time frame that this dev posits.

@Gumby

I have that same policy, but in this case, I wanted to know what he was talking about when he said neural networks, because that could be a few different things. In this case, he might be a bit easier to take seriously if he used the proper term, which would be adaptive AI, which is already obtainable and implemented to some degree, and probably will become more advanced, and may be used in the way he states. In what he talks about, it's not really a neural network, as its not in real time, nor is it a learning AI. It's just a set of parameters to change things up based on if certain criteria are met by the player. It's a large database of potential scenarios to assign different variables.

+ Show (1) more replyLast reply 2686d ago
dizzy742686d ago

"Hellpoint dev" cant be exist so idiot pathetic silly person alive

staticall2686d ago

- Hey, Pramath
- Yeah?
- We need more money and clicks, write some clickbait article about something new and exciting, like new Playstation and Xbox consoles
- But what about sources?
- Just add the usual BS - "Says Hellpoint Dev"

knickstr2686d ago

Gamingbolt, you okay? Your content is usually pretty bad, but this is a new level.

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