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Store Owners Liberating Games

It has been brought to my attention that a few individuals have been spotted online playing Gears of War already, 2 weeks earlier than its anticipated launch date. Some say that this is due to copies being leaked or liberated and then ripped to the internet. Others have given me accounts of store owners receiving early shipments of games and liberating them from the clutches of their plastic wrap and firing them up.

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loot-ninja.com
fiercescuba6418d ago

I remember when Gamestop said anyone who breaks the seal on the Halo 3 box will be fired on the spot. Gaming companies might have to send things with a lock and key now, which is absurd.

GrieverSoul6418d ago (Edited 6418d ago )

If its a legit copy and acquired in a legit way (bought not stole) I understand why this is happening.

After many copies leaked on the internet, retail is worried that it may affect sales. Maybe this is why they are selling them. The sooner they sell them, the less chance some guy ends up acquiring a pirate copy.

Imallvol76418d ago

I am one of those people hehe . . . Played about 4 hours of gears of war 2's campaign last night.

There are already 3,000 people registered on the leaderboards for Gears in Hoard.

Sharpshell6418d ago

all the fuss about release dates, maybe for a game like Gears, its important because of all the hype, but for most games shouldn't they just go on sale the day they come into the store? Why not?

e3kehoe6418d ago

if ya got them sell them..so what if its a day or two.i agree that release dates are dumb. if someone can find a store that will sell early good for them.

greyishfox6417d ago

I'm not cool with staff playing that game then selling the same copy. I'm not there to buy used stuff, I wanted new. They should be fired for that stunt.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman37d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.