
In recent times, a lot of trends that were pioneered in the mid-late ’90s (but then later went away for some reason) have begun to rediscover their popularity. It seems like literally every two months, there’s a new (cool) homage/ throwback to old-school FPS and RPG being released—able to both stoke the nostalgia fire of veteran gamers, as well as bring new ones into the fold. The trend is pretty evident in things like the again-popular 2D Metroidvania genre, the somewhat resurgent ‘immersive sim’ genre, more JRPG’s being made than they were before, beat em ups, classic- style platformers etc. etc.

Capcom has announced and released the original Resident Evil, Resident Evil 2 and Resident Evil 3 on Steam.
Red Dead Redemption 2 mod turns the game into Elden Ring, adding spells, boss fights, and Uncle as the final boss.

With the ninth mainline installment looming, it feels like the right moment to rank every mainline Resident Evil game from worst to best.
At first I was like, No Code Veronica on the list!? But then I seen Mainline. The list checks out, but I would personally put 2 over 4.
The original RE was the best. Its not on the list which makes no sense.
The remake of it was alright but should be higher on this list.
i’m fine with people calling it “mainline,” but leaving out the original re1 entirely is wild, since it basically defines the whole series. i’d still put re2 over re4 for pure pacing and atmosphere, even though re4 is the more replayable game. also, the “mainline” label gets messy with code veronica since it feels more essential than some numbered entries. i swear half the time i’m reading these rankings i get derailed by random gambling tabs i opened earlier, including https://monopolybigballerli... and https://football-studio-dic... and https://red-baron.org/ which is a weird contrast to talking about survival horror.
While I haven’t played many games with them in it. I did enjoy playing the old resident evils and DMC’s. So I wouldn’t mind them having a small resurgence in some titles.
I enjoy the fixed camera angles in the Lego games. The free camera levels are awful, mostly because of the camera issues.
It was extremely effective in Metal Gear Solid. It's aged way better than most 3D PS1 games as a result. I recommended this game to a friend and my brother (got a free PSTV and lent it to them) and they both said that it was suprisingly good for a PS1 game and gave it an 8.5. When I was a kid, I remember thinking the MGS felt way better than the Tomb Raider games and the fixed camera angle definitely played a big part in that.
For certain games perhaps
Don't get me wrong, MGS is my favourite series of all time, but when they introduced the new camera in Subsistence, wasn't it widely regarded as a big improvement?