
Legend of Zelda: Breath of the Wild and Red Dead Redemption 2 are two of the most engaging recent open worlds, in large part because of their slower pace and focus on immersion.

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.
Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.
I can understand Red Dead Redemption II despite it's many faults gameplay wise but Breath of the Wild? Nothing that does evolves the open world formula, whether people still don't want to admit it or not the fact is many games before it did some things in their open world games better.
It's nice that we can get out of the open world comfort zone now and again. Understandable folk are going to bounce off that of course, but I'd rather that than the same, admittedly solid, formula over and over.
Haven't played RDr2, but if there is one open world game that has set the standard, it is by far Witcher 3 and I hope that Cyberpunk 2077 is even better which will set a bar of its own.
Don't forget The Witcher 3
I hope the standard isn't traveling for 5 minutes and making someone pay a debt for 2 minutes and traveling back. Also, terrible controls....