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Matt Firor Developer Interview | The Elder Scrolls Online | PAX Australia 2018

At Pax Australia 2018 Joel from Ani-Game was able to sit down and have a chat with Matt Firor President of ZeniMax Online Studios and the Game Director of Elder Scrolls Online about the game, it’s inspirations and how the team decide what to make next.

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PlayStation Store Holiday Sale Refresh Adds and Removes Titles

Sony has refreshed the Holiday Sale, as new titles are added and a lot have been removed.

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The Epic Games Store Has a Free Double Dose of Styx

The Epic Games Store is giving away two Styx games this week.

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terminalgamer.com
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Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher2d ago (Edited 2d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty8h ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan11h ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher9h ago

It's okay as long as they get a cut of the money.

fr0sty8h ago

Expect R* to force it on you.

Snookies123h ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH8h ago(Edited 8h ago)

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.