
Microtransactions are generally bad. It is very rare to see them well implemented in games. Worse, these supplemental purchases can completely mess up the balance, make a product pay-to-win, and even rip people off. Sometimes, they can even kill games! Here are seven of the most frustrating examples of recent microtransactions. Use them as a warning to keep in mind when you should be skeptical of some developers and publishers’ intentions.

Over ten years after its release, does Metal Gear Solid V: The Phantom Pain still impress? Jump Dash Roll returns to Snake's world for this Brutal Backlog.
I don’t think I’ve ever quite experienced an unfinished game that was slapped together with duct tape and construction paper to be sold as a finished product, basically making you replay the same missions and include a story that clearly was missing so much of the plot, like I did with this game.
I’m actually shocked that it doesn’t get calls out for this more.

Six years ago today, Battlefront II added BB-8 and BB-9E, sequel era Supremacy, and major quality of life improvements.

From SWTOR to KOTOR and Battlefront II, these are the best Star Wars games ranked by replayability. A guide to the games worth replaying today.
But black ops4 was already killed after the pay to win. Battlefront 2 was a disaster and evolve met a horrible end
Every game I've played that had MTs were payed absolutely no mind.Played from beginning to end without a MT hitch.