
USGamer: “Red Dead Redemption 2's controls didn't bother me. Despite that, I do think Rockstar Games should take some time and rebuild its foundation from the ground up. Every now and then, a developer should ask, "Is this the best way for a player to interact with this world? Is this achieving the feeling I want the player to have?" My guess is Rockstar is focused on the latter, but more time and thought should be given to the former. When you're working an evolutionary control scheme that's a decade old, there's room to step back and do a soft reboot. Asking these questions results in better games for everyone.”
Red Dead Redemption 2 mod turns the game into Elden Ring, adding spells, boss fights, and Uncle as the final boss.

Take-Two announced its financial results for Q2 of fiscal year 2026, and shared an update on the sales of GTA5 and Red Dead Redemption 2.
You think Rockstar views Red Dead 2 as a failure because it didn't sell 150m copies?
I must be one of the few who are fine with the GTA6 delay. People treat that game like it’s the 2nd coming lol.

Dan Houser opens up about Red Dead Redemption 2’s rocky development, calling it behind schedule, massively over budget, and full of pressure to prove doubters wrong.
The world they built is pretty amazing. Unfortunately, the game was mostly boring to me. I definitely had fun in some parts, but it didn't do it for me as a whole like the first one did. I loved RDR so much.
The budgets and time it takes to make games these days is out of control. Such a big risk. If a game isn't a huge hit, it is often it for a studio. Scary. I really miss the PS2 and PS3 days where studeios could make 4 games in a generation and take risks in making something new. And so many were using their own engines. Those were the days.
I don't see a problem with it. I'd say it's better because it's not playing the game for you like assassin's Creed does now and the controls feel right as it gives the characters much more weight to their motions
No problems. Release game on Pc and mods fix everything.
I see a lot of complaint articles the last couple of days which begs the question, why did RDR2 get so many perfect scores?
Because there's nothing wrong with it.
I hated it so much for about 25 hours,.. especially menu navigation,.. (I'd choose few different buttons here and there,.. but once it clicks with you ,.. It just clicks,..) I dif fiddle with acceleration and deadzone quite a bit though)