
Certain games transcend genres and audiences. Everyone is aware of Super Mario Bros. 3. Pokemon is a cultural phenomenon. There are Call of Duty Jeeps. Final Fantasy is instantly recognizable, and if you namedrop Lara Croft, people know who you are talking about. Red Dead Redemption 2 is going to become one of those games. It transcends the open-world, outlaw-focused games like Red Dead Revolver and Red Dead Redemption to become so much more. There is heart and depth to its characters, beauty and character in its world, and an occasional degree of choice that makes it feel more like a simulation and examination of a lifestyle in 1899, rather than an opportunity to play cowboy and act as a plague upon the American frontier.
Red Dead Redemption 2 mod turns the game into Elden Ring, adding spells, boss fights, and Uncle as the final boss.

Take-Two announced its financial results for Q2 of fiscal year 2026, and shared an update on the sales of GTA5 and Red Dead Redemption 2.
You think Rockstar views Red Dead 2 as a failure because it didn't sell 150m copies?
I must be one of the few who are fine with the GTA6 delay. People treat that game like it’s the 2nd coming lol.

Dan Houser opens up about Red Dead Redemption 2’s rocky development, calling it behind schedule, massively over budget, and full of pressure to prove doubters wrong.
The world they built is pretty amazing. Unfortunately, the game was mostly boring to me. I definitely had fun in some parts, but it didn't do it for me as a whole like the first one did. I loved RDR so much.
The budgets and time it takes to make games these days is out of control. Such a big risk. If a game isn't a huge hit, it is often it for a studio. Scary. I really miss the PS2 and PS3 days where studeios could make 4 games in a generation and take risks in making something new. And so many were using their own engines. Those were the days.