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50°

The Wright Stuff: Gamers should be doing it for themselves

Pocketgamer.co.uk writes "Coined by then Sony Worldwide Studios president Phil Harrison in 2007, Game 3.0 is probably one of the more annoying terms to come out of the industry, but the trends he was trying to encapsulate are certainly taking off. The whole idea of Game 3.0 is that with the advent of always connected consoles, games will become a blank canvas for users to create and share. This follows on from the social networking and Second Life excesses of Web 2.0, although quite why we're 3.0 – maybe games are better or it's just taken us longer to get there?

Anyhow, LittleBigPlanet is the poster child of this user-generated movement, and as a game that's both fun to play and creative in an inspiring and interactive way, I can honestly say there is little that comes close. I've been lucky enough to have been playing the beta through a friend of mine who works at Media Molecule (thanks Martin). The game is simply stunning.

But enough of plugging a friend's game. What has this got to do with mobile I hear you ask?"

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pocketgamer.co.uk
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.