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160°

Microsoft Conference Call Sends Shares Lower

Seekingalpha.com writes: CFO Chris Liddell says the company's new guidance for the June 2009 fiscal year reflects the company's anticipation of a global recession.

As noted earlier, the company now sees revenue of $64.9 billion to $66.4 billion, with profits of $2 to $2.10 a share; in July the company had projected revenue of $67.3 billion to $68.1 billion, with profits of $2.12 to $2.18 a share. Speaking on a conference call with analysts, Liddell says the low end of the guidance range assumes a mild recession; the bottom end of the range assumes a deeper recession, and lower IT spending growth.

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seekingalpha.com
La Chance6420d ago (Edited 6420d ago )

to be handling the financial crisis better than some other firms.

This could be good for 360 gamers.

sonarus6420d ago (Edited 6420d ago )

I like how you conveniently sidestepped they seem to be doing better than sony. :)

The economic situation seems to be really bad for everyone but sony has quite a few profitable ventures from vaio sales, to LCD to blu ray and lets not forget psp and ps2 are still very profitable. I'm surprised things are that bad but i am no economists or analyst

Microsoft target will probably be off by about 3billion which isn't bad at all when you make over 60billion. Sony on the other hand would have had profit of about 3-4billion total. So they are off by almost same amount but microsoft makes so much more they aren't as affected

PimpHandStrong6420d ago (Edited 6420d ago )

STFU

You know whats good for gamers?!?!
GAMES

Stock prices and share holders are not good for gaming! In fact this has nothing to do with us!

Since when is stock prices and share holders NEWS FOR GAMERS

sajj3166420d ago

Yes some companies are handling them better than others in this financial crisis. The success of the games division is what I'm concerned about. The stock for MSFT was at almost $40.00 (52 week high). Now its trading at $23. What does that mean to you? Xbox division hurting MS overall? Think about it ...

ionize6420d ago

It is probably bad for 360 gamers since M$ won't be able to cover the cost of replacing all of the soon to be RRoDs

Genesis56419d ago

Well recently in the news it was stated that the xbox division was under a hiring freeze and they are closing down some developement studios. How is this good for gamers?

+ Show (2) more repliesLast reply 6419d ago
AtlREMF3116420d ago

for a second I thought his name was Chuck Liddel LOL

I Make Stuff Up6420d ago

Oh, how I miss him and Randy duking it out. One of the best trilogies ever.
That whole air on invincibility has been shattered.
Now Silva is wearing that label.

ionize6420d ago

Sony clearly isn't as poor as you seeing they can afford a PS3

PimpHandStrong6420d ago

has said he has 18 months left to fight

he has 6 more fights on his contract!

Chuck is still a bad man but his chin has been chipped and with his style of fighting, counter puncher, when u lose a step you get crushed! He got crushed by Evans and will reritre soon. Still one of the best fighters to watch because you know he is going for a KO

The Spider is the best fighter in the world and i cant see anyone making it past the 2nd round vs that guy! He is the best fighter we have seen in the last 20 years of combat sports

NipGrip6420d ago

Silva in :45 of the first round.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney34d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage35d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman34d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb34d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.