
The current buzzword that Blue Omega personnel use for their alternate American history, steampunk-inspired shooter Damnation is "verticality" (that is, how the game heavily uses vertical structures in the level design and player motion). And while geometry class -- as well as some hands-on time with the single-player campaign -- taught 1UP a thing or two about right angles, the are still curious as to how the multiplayer modes would support this, well, "straight-up" mechanic.

We don’t finish it, but we’re finished with it.

We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.