
Cultured Vultures: While there's no doubting that Marvel’s Spider-Man is an amazing game, Tyler can't just gloss over its faults.

In honour of PlayStation's 30th birthday yesterday in the US, data company Circana has dug out figures showing the top 20 best-selling PlayStation video games ever (date-range Jan 1995 to July 2025). Don't get too excited.
This is a great reminder of how game sales have become more concentrated in a smaller number of games/series over time. In the PS1/PS2 era a game was a success if it sold a million or a few million copies. The GTA games (3/Vice City/San Andreas) were pretty big outliers in selling as much as they did during the PS2 era. So in the minds of a lot of gamers something like FF VII feels like it was as big of a PS1 game as God of War 2018 was for PS4, but in reality far fewer people bought it (though it has obviously reached additional people through remasters, etc.).
What this says to me is, not many people are buying a PS to play PS exclusives. Like so many false narratives, like Xbox gamers don't buy games! It seems Playstation as a default system is a vanilla system to play call of duty, Minecraft, GTA games and a sports games.

A modder has added multiplayer to Marvel's Spider-Man Remastered on PC, giving us the closest thing to the canceled The Great Web project.

A Marvel's Spider-Man Remastered multiplayer mod is in development by the community, and there's even early gameplay footage.
Spider Man PS4 is one of thoae rare cases where a real high quality AAA game sells gangbusters.
The side missions did not have much meat on them, I'll grant that. I've finished all of them and they were not bad, just a bit shallow. I don't agree that they needed to affect the main story as that kind of thing is usually just a gimmicky illusion anyway where the main story happens just as it would have anyway.
"To test my theory, I purposefully ignored a side-mission that spawned directly from the main story. I wanted to see if it might alter the story, and you can imagine my surprise when it didn’t. I was still able to complete everything without any additional difficulty or notable alterations."
Did you play the game twice? How else would you "test" that theory? I'm not saying you are wrong. I'm just not sure that is a valid "test".
The lack of lock on.....nah. I don't see the need for lock on. The combat is so quick and reactive there is no real time to lock on to any one enemy. The timing is crucial in most cases and the act of engaging a lock on would have messed that timing up more cases than not. This criticism is a bit of a reach.
I don't know about a reputation system either. Not sure I would have wanted the distraction of worrying about damaging buildings and such. Sounds like a hindrance to the fun factor. Sometimes game devs can overthink their systems and make a game less enjoyable as a result.
Im guessing if this was made by nintendo, articles like these wouldn't exist.