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PC release date for Capcom Beat 'Em Up Bundle pushed back

Capcom will have a new date 'soon'.

Retroman2745d ago

Wish beat em ups come to PS4
wish Sacred 4 was in development Great hack and Slash game.

WitcheRivia2745d ago

That means wait for a big price drop.

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Marathon hands-on preview | Notebookcheck

Darryl Linington from Notebookcheck.net writes: "Early hands-on time with Marathon, spanning roughly 10 hours, points to a distinctive extraction shooter with strong shell-based class design, layered faction progression, surreal presentation, and a dense UI that still needs smoothing out."

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notebookcheck.net
Flenter16d ago

Fantastic extraction shooter,very addicting 💙

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MrDead16d ago

Almost 16,000 reviews on Steam currently has the game sitting on a very positive 90% Not sure if it has the player numbers but those who are playing seem to be enjoying themselves.

Putte16d ago

And as of now a 5.1 user score on metacritic. Really bad.

LiViNgLeGaCY16d ago

On Steam, you have to have bought the game, in order to play. On metacritic, ANYONE can review it. I'll leave it for you to decide which one matters more.

MrNinosan16d ago

Trolls on Metacritic, must be a new thing or you were born yesterday

16d ago Replies(1)
Putte16d ago

The game is really really bad. So generic boring and lifeless. UI is terrible. Bad and slow gameplay. Not sure who gives the go ahead for these games. Insane all that money companies just throw away for no reason. Nobody a asking for these games

LiViNgLeGaCY16d ago

You haven't played it. That much is apparent from your comment. Gameplay is FAR from slow and boring. I do agree the UI definitely needs to be re-worked. But then again, you're just repeating a complaint you're reading about, not actually experiencing.

MrNinosan16d ago

Can you show any proof you've actually played it, by sharing your PSN ID or Steam profile? Nah, guessed as much.

16d ago
Outside_ofthe_Box16d ago

Gunplay is the best thing about the game. To call it bad is wrong. Just because it isn't a twitch shooter doesn't mean it's slow, not everything has to play the same. Everything else is generic I agree.

Flenter16d ago

Yes I am. But tell me ,with goty games do you play? Have you even played Marathon? If not ...S T F U!!
So sick and tired of the hate BS 🤮🤮

+ Show (1) more replyLast reply 16d ago
ITFGaming11d ago

Would be amazing if some comments could go on the source.

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Clair Obscur Expedition 33 Surpassed Elden Ring as Most Awarded Game Of All Time with Wccftech GOTY

With the 2025 Wccftech Awards GOTY, Clair Obscur: Expedition 33 surpassed Elden Ring as the most awarded game of all time.

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wccftech.com
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Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused286d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer1992285d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon285d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.