
Nintendo's Anti Cheat System has been defeated prior to the launch of Nintendo's online service.

Cole Young almost made the jump from movie newcomer to game canon in Mortal Kombat 1, but a last-minute time crunch shut it down.

A rare first-party Nintendo games sale has just gone live on Amazon with around a dozen of the company's titles discounted.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.
This is really sad, I don't get what cheaters accomplish by doing this and hurting fans.
If Nintendo want to charge people for an online service, they should invest that money into moderation of their games servers, or did they just come up with this subscription model to make easy money from their customers?
Just $20 for a year, folks.
How is Nintendo doing this? How can they be so dumb? How can they trust client data (rankings, unlocks, etc) IN ONLINE GAME?!
Client can send you any info they want, you have to control and validate it. YOU must store rankings, player profile, his/her unlocks. If client tell you that he' #1 in rankings and unlocked everything, but it's a fresh profile, you must ban him right away, instead you allow him to continue playing and ruining other player's experience.
And once Switch is cracked/emulated, what will happen in any multiplayer game that uses the same approach? It will be a mess, hackers galore.