BioWare showcased the dialogue system of Anthem in a new video, alongside the codex feature to display the lore, named "Cortex."
BioWare's multiplayer shooter Anthem was terminated this week because EA no longer wanted to maintain servers for people to play the game on, and without them, no one can play the game. But the former executive producer of Anthem has revealed that BioWare had technology working, close to the game's release, that would enable us to host our own servers to play the game on.

BioWare and EA had previously said the game would be accessible to those who owned it until it shuts down on January 12.

Time flies (like a Javelin suit): there are only 10 days left to play BioWare's ill-fated multiplayer game Anthem before the servers are switched off, presumably forever.
In my opinion, Anthem was a good IP that was worthy of a no man's sky or cyberpunk 2077 treatment.
To this day, their sub reddit is active and I was able to get into a game quickly a few weeks ago when I booted it up.
It is a shame EA and Bioware didn't want to give the game the overhaul it needed to turn it into a competent looter shooter.
I just finished this up a couple days ago. Although it's a bit repetitive and the story is meh, the game feels great to play. Even if you can only hop on the game for a couple hours before it shuts down, I think it's worth it.
2nd comment attempt (1st doesn’t appear & this may register as duplicate):
They can spend billions to buy or get bought but they can’t spend a fraction of that to fix or overhaul a game that could have been truly special, smh.
This looks like crap...Bioware is just a shell of its former self.
I hate seeing developers like Bioware and Bethesda who were once known for making amazing RPGs changing their focus to multiplayer.its all about the money and with multiplayer games it is so much easier for them to get away with pushing bullshit lootboxes,microtransactions and expansions on everybody
WHY did they look at Destiny for inspiration and not GTA5. Rockstar made an incredible single player game and then just used that same game world for multiplayer, that is a significantly better formula than trying to make a single player story coincide within a fully multiplayer game.