
‘HYPERGUN’ is a mixture of an FPS and a rogue-lite, and starts out with the character exiting an elevator, where you are free to explore the office. The office acts as a hub where you can view the various enemies, see what attachments you have collected over the simulations, buy more attachments with hyper coins, and see the statistics. The statistics detail how many runs were attempted or completed, various combat statistics with each of the classes, and the top 5 HYPERGUNS in rating of DPS. The office also contains various logs, and sticky notes that delve into the office life, the monumental task they were assigned as well as what the employees think about Dewey.

With seven environment types, limited enemy variety, samey-looking levels, and no multiplayer modes, HYPERGUN starts to feel repetitive after a few runs.

Hypergun is not just a really cool name for some kind of space laser, but it’s also a First-Person-Shooter-Rogue-Lik e or a FPSRL for short.

HYPERGUN puts a comedic and corporate spin on the traditional FPS genre while throwing in just enough rogue-lite elements to dangerously walk the line between replay-ability and mind-numbingly repetitive.
I'll pass!
christcenteredgamer.com? HAHAHAHAHAHA - what a ridiculous name for a website, strange world we live in.
OT: Game doesn't look very good, deserving of the low score.
I like the look and premise, but it seems like it might still need some work or a price drop.