The video takes a look at the sound chips inside the system, the programs available to composers, and provides an in-depth look into David Wise's work on Donkey Kong Country. One section reveals how the SNES could only accommodate 64KBs of audio RAM for the entire soundtrack of one game - that's only a hundredth of the available space needed to store a single three-minute song downloaded from the likes of iTunes today.

Is Limited Run Games' refresher on the 90s platformer worth going hog wild over?

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.

Mega Mixtape has some good grooves coming in, and Gamerhub UK talks more with them.