
An extract from a VC Reviews inteview with Kaasa about Commodore 64 on Virtual Console:
"VC Reviews: How did the decision to rerelease Commodore 64 games on the Virtual Console come about?
Nico Kaartinen: At the beginning it was all a crazy idea which came up with Commodore Gaming and some other friends from the gaming industry. We have all our interest in retro gaming as it all brings back the memories of how it all started and how much we time we spent playing or coding in front of the C64. At some point we involved Eidos and Alten8 into the idea and we had all pieces together to get this project started.
We decided to move forward and talk with Nintendo and present them our thoughts. The great thing was that Nintendo of Europe was open to our idea from the beginning even though a C64 has never played a big role in Japan. It was not necessarily easy all the time but at the end we established a great relationship with the guys at NOE and are happy that we have so many titles on the Wii C64 VC.
VCR: Can you tell us more about the C64 emulator you are using? What are the challenges involved in making games play correctly on a Wii Remote?
NK: I can not tell you too much about the technical issues of the emulator as this is all being handled by our partner Chris at Alten8. I think he has done and is still doing a great job with all the bits and pieces involved with the emulator. Obviously not all went smooth from the beginning but Chris spent a lot of time to get the emulator as far as it is now."

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

Dash Rendar, Prince Xizor, the Battle of Hoth, and one of the boldest Star Wars multimedia projects ever made. Here’s why Shadows of the Empire still matters.
This game along with Rogue Squadron got me into to Star Wars. The release of special edition VHS Star Wars collection was perfectly times on top of all that. 😆
But it wasn't. Although I do agree that some of the tie-in media, like the novels and comics, were pretty good.
Still, games like Dark Forces, Jedi Knight, Rogue Squadron, and the space sims were peak 90s Star Wars. Shadows fell flat because of the abysmal controls and unimaginative levels. And if you wanted to really experience the seedy side of the universe, Jedi Knight: Dark Forces 2 was peak, and it wasn't even close.
Regardless, and much to my dismay, we got the better version thanks to Ubislop in Outlaws, which is what Shadows should've been, albeit at a smaller scale.

Debuting in Season 9, all players can try a beta of The Crew Motorfest’s new ambitious track creator, TrackForge.