
"There’s a good chance that many hadn’t heard of Austin-based studio Panic Button before the Switch came out, but don’t feel downhearted; the company had flown under the radar prior to the release of Nintendo’s latest console before finding its niche as an in-demand porting powerhouse. But there’s a lot more to Panic Button than simply being an outfit which is repeatedly entrusted with major conversion duties; this is a company which has deep technical roots and has mastered the complexities of the Switch in a way few others have managed, outside of Nintendo itself." - Damien McFerran

The narrative designer of Void Bastards and Ghost Town walks us through what's on her PC.

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene".