In the wake of E3, Sony sent over high quality 4K versions of their trailers, allowing us to get a closer, more granular look at how PlayStation 4 Pro is set deliver the next wave of first-party exclusives for owners of ultra HD displays. Technologies like checkerboarding and temporal injection persist and in all cases, the results are impressive. And that's a good thing, as these techniques - or evolved versions of them - are likely to be a component of games designed for the next generation of consoles. By extension, what that also means is that marketing a new PlayStation or Xbox as a 'true 4K' console, or pushing developers to maximise pixel-counts first and foremost, may not be the best idea.

Icy-veins.com has posted an article detailing a fan-made enhancement to the World of Warcraft: Mists of Pandaria cinematic trailer. The YouTuber, SnazzyAI, converted the trailer to 4K and 48FPS using AI upscaling and AI frame interpolation, respectively.
Oninaki | 4K at 60 FPS Gameplay on PC with 2080 Ti
Japanese developers are a piece of crap at optimizing games for consoles,this game should be played at 60fps on PS4 pro and Xbox One X with easy....instead runs at 30fps with frame pacing issues.Crap development!And really you need a 2080TI to play at 4K@60fps on a game that looks average in the graphics department...what crap is this!
Gears 5: Arcade DeathMatch Online at 4K and 60 FPS Gameplay on Nvidia 2080 TI (MAX DETAILS)
Arcade mode is a huge surprise for me. I have played every gears game and have never got into vs multiplayer because i just got owned every time but i've been playing arcade mode all weekend and had loads of fun even getting mvp a few times lol.
One thing i will say though is that even though this is a tech test and the matchmaking has improved over the last few days if it runs like that at launch the criticism will kill it.
Someone should explain it to gamers in detail for them to understand,
the only explanation I can come up with is, if game devs forced 1080p during the ps3 xbox 360 era, all we would get are ps2 graphics quality games @ 1080p.
next gen will just be ps4,xbox one quality graphics @ 4k.
Cant argue with this article.
The main focus for next gen console should be to have absolutely no in-game loading, no texture pop-ins and no frame rate drops.
Well If they do focus on 4K natively, I believe that they should stick to that standard going forward in future generations for a very long time. Though I won’t be surprised to see if they’re pushing 8K as a feature in game commercials sometime in the future. I’d really like for these developers to be able to stick to a nice resolution as a standard, and direct resources towards better stories, gameplay, and graphical effects.