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What The Elder Scrolls VI can learn from The Witcher 3

Sarah Doherty writes, "Bethesda has a reputation for releasing buggy games and ones that also rely too much on repetition. With that in mind, I decided to give Bethesda a helping hand, looking to the other massive RPG series and seeing what The Elder Scrolls VI could learn from it. Yes, I'm talking about The Witcher 3: Wild Hunt."

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pcgamesn.com
isarai2872d ago

quest structure and writing for sure, but i think they should look at games like breath of the wild when it comes to map design. Getting really tired of seeing standard hightmap/modular asset made maps when even the likes of Avalanche have figured out how to make more interesting maps that allow full cave systems and overhangs seamlessly. for some with their experience i just find it weird that they are becoming low tier when it comes to open world map design.

adonisisfree2871d ago

Breathe of the wild for map design? Yhat world is too sparsely populated, there's nothing there considering the size of the map. The wild hunt is the standard for world design and story.

Shiken2871d ago

Have you even played Breath of the Wild? I could go just as long without seeing an enemy in BotW as I could in Witcher 3. The exploration aspect of BotW is top tier and the game has plenty of content that is unique to its playstyle.

It is possible to both games to be acknowledged as the masterpieces they are you know.

isarai2871d ago

I said nothing about the population, im talking strictly map/level design.

you can say whatever you want about breath of the wild but the landscape itself is with no exaggeration, AMAZING! there is so much variation and grandeur in it's design it absolutely insane. not to mention it's absolutely littered with unique landmarks both monolithic and minuscule as a natural setting would have. this in turn makes it possible to navigate the entire map with great accuracy using nothing but your sight without ever having to open a map, couple that with the fact that i can literally go ANYWHERE i set my eyes on with no boundaries and it's a setting that has given me a sense of adventure i haven't had in MANY years in a video game. Not only all that but they even accomplished the same level of map design on the freakin Wii U! with xenoblade chronicles X, proving it has little to do with technical limitations and more to do with the fact that you just actually do it

on the other end we got Skyrim, where all you got is like 3-4 biomes which aren't really that different, you got the same looking rocks near a stream with some pines or birch only sometimes it's covered in snow, or dead in a swamp. but you look at 90% of skyrim screenshots and you cannot tell where you are besides being in the swamp, snowy area or grassland. It has barely any unique landmarks to speak of and when they are there it's almost always just a mass of rocks clumped together. navigating without a map or compass is pretty much impossible unless you've spent at least 100hrs running around that map. it's just bland for something that rides so hard on the implication that it's fantastical. Not only that but the fact that it's still using outdated hightmapping for it's landscape while everyone else have gone past that when it comes to open world design just makes it feel old, makes it feel so flat and really lacks verticality.

This is what has always bothered me about skyrim, is they talk like they are the best but progressively their level design keeps getting more and more boring. then there's witcher 3, hell yeah witcher 3 is good as hell, and does a lot of the things i like about BOTWs map, but it also has quite a bit of invisible walls and boundaries, which just feels like it shouldn't be a thing this day in age IMO.seeing the trailers i was in awe, and i seen that great big tree on a mountain and first thing i thought was im going to make an expedition to that tree. then the game came out and i found out your not supposed to go that tree, you can finagle your way close to it but you can't actually get there, now to me that pissed me off, why would you set this great landmark on the horizon, this grand structure begging to be explored only to surround it in an invisible wall. and it does that several times which is why i say BOTW over witcher 3 for taking notes on level design.

isarai2871d ago

I would just like, that when a game drops a map in front of you and says "go ahead, explore" that visually it actually hits me with reasons and rewards for doing so. which brings me to another thing, storytelling in the map design. yet another thing BOTW does EXTREMELY well. when you see something out of the ordinary, usually a remnant or destruction or somthing out of place, you can almost always take a step back and piece together what happened or how it got their. Case and point, there's a giant sword lodged in the side of a mountain in BOTW, you take a look around like "WTF is this doing here" you get a birds eye view and notice there's this trail of holes spaced really far appart with wind gusting out of them, you follow them a few miles and BAM there's a MASSIVE statue that looks like it should be holding a sword, but in place is a wind geyser. pice it together and you realize at some point this undrground wind vein pushed the sword from the statue launching it further and further away every time the sword landed re piercing the wind vein. Skyrim has NOTHING like that, if there's a hole in a wall it's just a hole in a wall. the most they do is drop some bodies where there's a obvious hazard like "oh some people already died here, isn't that crazy!?"

Sorry for the rant, but i have stewed over this ever since skyrim released, and the reason i'm so heated about it is because i know bethesda can do better more interesting things that other games are doing, but they just aren't for some reason. i want skyrim level RPG (or maybe more oblivion, like that better as an RPG) to be something i absolutely love, but the bland landscape really holds it back from that goal personally. still got like 300hrs clocked into that game total over the years, but i got far more clocked into BOTW and Xenoblade chronicles X simply because exploring the map is actually worth it.

ArchangelMike2871d ago

Above all else, they need a new and improved game engine. It's way past time, especially if they're coding for the next gen consoles.

kythlyn2871d ago

The Witcher 3 is one of my favorite games, but I don't want The Elder Scrolls to follow in its footsteps. I'd rather Bethesda do their own thing. There's a place in my library for both their brands of open-world RPG.

ziggurcat2871d ago

The one thing I hope they learn from it is to keep it single player, and not turn it into a MP GaaS piece of garbage like they did with Fallout.

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50°

The actor who portrayed Zoltan Chivay in The Witcher series of games has died

Alexander Morton, the Scottish actor probably best known for starring in British comedy drama Monarch of the Glen - but known to me for being the hilariously foul-mouthed dwarf Zoltan Chivay in The Witcher 2 and The Witcher 3 - has died aged 81.

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eurogamer.net
80°

Xbox Only Made Up 10% of CD Projekt’s Total Sales in 2025

The latest revenue report from CD Projekt Group shows Xbox only made up 10% of sales for The Witcher 3 and Cyberpunk 2077 in 2025.

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powerupgaming.co.uk
65d ago
Kyizen64d ago

Cause they play NBA2k26, COD and gamepass

Fishy Fingers64d ago (Edited 64d ago )

3x less sales than Playstation.
3x less consoles sold than Playstation.

Per captita, it averages out that the same number of users are buying CDP games regardless of platform, no?

Bathyj63d ago

The exact same or possibly more because a series S, initial investment and effort to Port to Xbox consoles for a third of the return.

Simply not worth it

LMGk63d ago

“ Simply not worth it”

And yet, basically every game comes to Xbox.

NotoriousWhiz63d ago (Edited 63d ago )

A third is a pretty big number to be honest. Like would you rather make 15 million or 20 million? That's the difference that a third makes.

GamingSinceForever64d ago

Hey it’s ok. They are really impressed with XBOx’s new CEO so exclusivity is on the way. 😂

Loktai64d ago

Ok but I mean be logical ... modern PC, Switch, PS4 PS5 then you have XBOX, of all of those XBOX is probably only 10 percent... I mean, what do you expect? 10 percent increase in sales is still nothing to sneeze at, remember - this is CD projekt red and they sell a lot of software. 10 percent of their sales is probably what most studios DREAM of selling .... just playing devils advocate..... its easy to say LOL haha XBOX.... but.. I mean we know what it is at this point. I havent bought on since my xbox one X and before that I only used other peoples xboxes since the OG XBOX and stick with PC and Playstation and switch OLED, but .. I mean.... theres nothing WRONG with an xbox considering its just not the best - but they work fine. make no mistake.

64d ago Replies(2)
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40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
Armaggedon63d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.