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50°

The Problem With Game Review Scores

Roxanne: Last year I wrote an article on the subjectivity of game reviews. That year saw a lot of interesting developments in games reviews, where Prey was given a 4/10 because an IGN writer’s copy wasn’t working properly, and where Jim Sterling got harrassed on all channels because he blasphemed Breath of a Wild with a 7/10 review. Both events raised public outcry because they disagreed with the scores given by both journalists.

Even here at Sirus we’ve had arguments regarding review scores – the same game might be given a completely different score by different reviewers in-house, depending on their preferences and specific experiences with the game.

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sirusgaming.com
OB1Biker2875d ago (Edited 2875d ago )

The title made me think the article would be debating the relevance of scores. Instead the article is confusing scores with reviews. That's not the same thing. Reviews can, and should IMHO, be all the more relevant without scores.

Edit
It's somehow sad that, nowadays, people (and apparently the author) think reviews are actually scores, and that's about it.

Jinger2874d ago

It doesn't help that the average person will only read headlines, the small blurb and then go directly to the score without reading how or why it's getting that score.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney38d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage39d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman38d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb38d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.