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Games That DO NOT Need Sequels

As lovers of video games here at our humble community, Culture of Gaming, we not only love new games. We can’t wait for sequels to those new games.

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cultureofgaming.com
ApocalypseShadow2870d ago

The Last of Us deserves a sequel as the world is still filled with interesting stories to tell that one game can't completely tell. And the interesting part of the story being based on real cordyceps fungus. Not just another zombie story or zombie game. That Naughty Dog magic.

Metal Gear could live on under the right leadership. Konami just doesn't have that leadership to do it. So they are instead, cashing in on the excellent work of Hideo Kojima and his team. Kojima is a gaming legend. Policenauts, Snatcher, Boktai to get kids ouside.(something Nintendo would do),Zone of the Enders. A Japanese guy with a Western Japanese style that is very knowledgeable about what's going on in the world. Glad Sony recognized his talents and picked him up.

Final Fantasy was never a series that was a direct sequel to the previous one. So, there could always be sequels. I'ts just that Square is so different after losing its lead creator, merged with Enix that changed their direction and have become lazy as they would rather keep milking the same universe than tell more stories. Even if using the same assets saves them money, FFXIII wore out its welcome. And multiplatform sure didn't help its quality. Make a great game first and put your best effort into it before porting it or spreading it around. I don't even think the Japanese take the day off for FF releases anymore because it has become ho hum.

naruga2870d ago (Edited 2870d ago )

Last of Us indeed deserves a sequel ...but not the sequel Neil lame Druckmann prepares for us .....i just recently saw the hostile , militant almost fascist den team that gathered in ND and their tweets against the gamers that didnt like the obnoxiously "social" centered theme of the new game ......This guy is a plague for ND and by extension to Playstation over all

naruga2870d ago (Edited 2870d ago )

@Storm ...why not??

Skull5212870d ago

Bioshock and Dead Space are two that should have stood on their own as truly great games and not been plagued by lackluster sequels.

xenz2869d ago

I dont understand your hate towards Neil tbh. He has directed some of the greatest games ever made.
Did you like Uncharted 2? He was Co-lead game designer on that one.
Last of Us? Creative Director on that one. Litteraly one of the best games in the last few decades. What about Uncharted 4? That game was great, dont you think? I think so, and many others.

Other work he has done is Jak 3, Jak X, Uncharted: Drakes Fortune, Left Behind. It's VERY hard to find one game he has been involved in that wasn't shit.

Dark_Knightmare22869d ago

Your hate for Neil druckmann is getting really old like we get it dude you hate him because he has different beliefs than you just move on

RememberThe3572869d ago

They hate Neil because Neil likes "the gays."

Ragthorn2869d ago (Edited 2869d ago )

Besides disagreeing with pretty much everything you have mentioned (there's a DLC), I DO think that a Last of Us sequel could have been definitely about another group of people. I feel like Naughty Dog covered all the bases really in the first game and the first game ended on a GREAT note - a proper ending to a story. To see them come back is cool, but also a bit sad because I wanted them to explore a different story and side to Last of Us. I have no doubt that they will cook something up great, but I just wanted to see a new cast and setting (still in the US of course) for them to really go deep into.

EDIT: Clarity.

StormSnooper2867d ago (Edited 2867d ago )

@naruga
What do you mean “why not”? I’m asking you what your reasoning is, and you answer with “why not”? If you can’t give your reasons it’s probably a silly reason that you don’t want to put into words because it’s embarrassing.

@rememberthe357
That’s what I thought.

+ Show (5) more repliesLast reply 2867d ago
The7Reaper2870d ago

The Last of Us sequel should have been about Ish the dude who started the little colony in the sewers in the first game imo

DialgaMarine2869d ago (Edited 2869d ago )

Why? We already know how that story went, and there likely wouldn’t be much to tell. Maybe a DLC.

The7Reaper2869d ago

@DialgaMarine

Even though we know the story it doesn't stop it from being interesting but like I said it was my opinion.

yeahright22869d ago

Ish's story would have worked better as a prolouge or expansion.

PhoenixUp2870d ago

“The sequel may also completely undermine character development and growth from the first game. An example includes Final Fantasy X’s sequel, X-2.”

FFX-2 didn’t undermine any character development. It explored how these characters would live in a world that no longer has to worry about Sin and therefore not as religiously dogmatic.

Godmars2902870d ago

Only there was a Sin level threat immediately afterward. Major tonal shifts or no.

PhoenixUp2870d ago

Yeah there was a threat but it wasn’t a recurring one like Sin

rivaldoo7772870d ago

ND knows how to tell cliche zombie story or treasure hunting into a masterful story. That's why we love them. Story doesn't need to be new and innovative. It has to be simple but impactful. That's what differentiate ND from others. The last of us 2 defo is worth it !!!

BondJames2870d ago

TLOU i was allways hoping for sequel but now i see better if there will be no part 2. Part 2 is sjw cancer.

Tobse2870d ago (Edited 2870d ago )

Looks like someone hasnt played TLOU 1 DLC

Chaos_Order2870d ago

So because Ellie is a lesbian the game is "SJW cancer."

Please leave your bigotry elsewhere.

jc122870d ago

@BondJames - I dont normally say these things, but your comment is really, really stupid and just flat out pointless.

Dark_Knightmare22869d ago (Edited 2869d ago )

Lol why because Ellie is gay oh no smh grow up. You do know if you’re a tlou fan that they had already hinted at Ellie being gay in the base game then even confirmed it in the left behind dlc

+ Show (2) more repliesLast reply 2869d ago
AgeInTheCage2870d ago

More jealousy induced propaganda from the xbots... You guys should be spamming pathological liar phils twitter and face book asking him why the 5 new studios have nothing to show on the BEAST!.

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12521d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
22d ago
phongtro123_com22d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde22d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com