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80°

People Should Stop Hacking and Exploiting Consoles

Enricko: If I’m going to be specific with this particular topic, I’m talking about hacks for both the Switch and the PS4. While there are potentially a lot of benefits in hacking your console, there are also a couple of downsides. The risks you may encounter are definitely not worth it and you might end up crying due to the consequences if you manage to mess up.

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sirusgaming.com
isarai2869d ago

Pretty sure anyone who is hacking a console knows the risks, this isn't new info, and telling people what they already know isn't going to deter them from doing it.

MLGecko2869d ago

People shouldn't torrent either...

letsa_go2869d ago

hahaha How about NOT telling people what to do with the stuff they own?

raWfodog2868d ago

People can hack/exploit whatever they own. Just don't expect to be able to connect it to an online resource.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney22d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage23d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman22d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb22d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.