
Enricko: If I’m going to be specific with this particular topic, I’m talking about hacks for both the Switch and the PS4. While there are potentially a lot of benefits in hacking your console, there are also a couple of downsides. The risks you may encounter are definitely not worth it and you might end up crying due to the consequences if you manage to mess up.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Pretty sure anyone who is hacking a console knows the risks, this isn't new info, and telling people what they already know isn't going to deter them from doing it.
People shouldn't torrent either...
hahaha How about NOT telling people what to do with the stuff they own?
People can hack/exploit whatever they own. Just don't expect to be able to connect it to an online resource.