50°

Daemon X Machina- Developer Interview

The latest issue of Famitsu includes an interview with Daemon X Machina producer Tsukuda Kenichirou and mecha designer Kawamori Shouji.

The interview begins with an inquiry into how the project started. Tsukuda says that when thinking of how interesting the Nintendo Switch’s portable and table modes were, and of a project that would be able to make use of these, he got an idea for a mecha game. If he wanted to do a mecha game he would want Kawamori to do the mecha designs, and when he asked Kawamori accepted, which resulted in the project starting.

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translate.google.com
50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai6d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com