
Eurogamer interviews Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

Greg Kasavin and Amir Rao describe the experience of watching their hit game become foundational for other developers.
Davide, dude, listen, I loved the work you and the team did with Kingdom Battle - an excellent job, in fact - and the time you all invested into this title to surprise even me, which is hard to do anymore in this industry.
Now this brings us to a little problem... Davide.. since I know you guys are most likely working on a sequel, no since in beating around the bush here because I know you don't have time, but could we make single player longer with a co-op option? Possibly 3 or four player, even? If the co-op can't happen, how about expanding both the single player and co-op campaigns?
Also, how about switching out any character in your party of your choosing? If you did any combination of these or all of them.. well, to quote Craig from South Park, "That would make me so happy."
Amazing game, looking forward to the DK dlc!
This is a great write up. Now I have so many feels for this man. I love his passion.