300°

What Ubisoft Crying Man did next

Eurogamer interviews Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.

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eurogamer.net
strayanalog2809d ago

Davide, dude, listen, I loved the work you and the team did with Kingdom Battle - an excellent job, in fact - and the time you all invested into this title to surprise even me, which is hard to do anymore in this industry.
Now this brings us to a little problem... Davide.. since I know you guys are most likely working on a sequel, no since in beating around the bush here because I know you don't have time, but could we make single player longer with a co-op option? Possibly 3 or four player, even? If the co-op can't happen, how about expanding both the single player and co-op campaigns?
Also, how about switching out any character in your party of your choosing? If you did any combination of these or all of them.. well, to quote Craig from South Park, "That would make me so happy."‎

Lighter92809d ago

It could be the next SMRPG if done right.

strayanalog2808d ago

Legend of the Seven Stars is a huge order, but I am all about it if they do try outdo it. I mean, I don't see Square Enix trying anything at the moment, so the ball is in Ubi's court to jump that bar and steal many more hours of my life... which I'll happily give!

TallonIV2808d ago

Amazing game, looking forward to the DK dlc!

joinsideke2808d ago

This is a great write up. Now I have so many feels for this man. I love his passion.

30°

How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

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eurogamer.net
30°

Assassin’s Creed: Hexe director, Clint Hocking, has left Ubisoft as part of franchise upheaval

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

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videogameschronicle.com
30°

Hades devs: accidentally inventing a subgenre was 'surreal'

Greg Kasavin and Amir Rao describe the experience of watching their hit game become foundational for other developers.

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gamedeveloper.com