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80°

Sony E3 Conference Overview

With bombastic showings from Sony in the past few years, it felt like Sony was on cruise control this year and showed fans what they wanted.

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gamingpurists.com
Godmars2902885d ago

"It stinks"

There's your overview.

CaptainOmega2884d ago (Edited 2884d ago )

The Last of Us 2 , Spiderman, Ghost of Tsushima, Death Standing, Nioh 2, RE2, Days Gone... 'stunk'.. to you?? Boy.... you might want to take up a different hobby.

Godmars2902884d ago

The actual presentation for what were otherwise great games.

CaptainOmega2884d ago

only the 'intermission' felt out of place.
I was wondering why they were in a church.. but when TLOU2 happened I immediately got it.. and the crowd got it too.

Apart from the intermission it was a fine conference. it far from stunk.

DigitalRaptor2884d ago (Edited 2884d ago )

Amazing games, awkward format.

Do it proper next time Sony. We know you have 2-3 other shows in the year but you gotta have a better flow than that.

The 10th Rider2883d ago (Edited 2883d ago )

Plus only one significant announcement. They should have held off on the announcements of Days Gone's release date and Tetris Effect for PSVR and put those in the conference during the intermission, along with some new trailers for games we already knew about. (For instance, the Dragon Quest XI trailer from Square's conference would have fit in perfectly during the intermission. Since it's a game that is already out in Japan it wouldn't be such a big deal for the journalists at the conference to miss it while moving to a new location, but it would have given the thousands of people watching online something interesting to tide them over during the intermission). Alternatively they could have at least highlighted some upcoming indie games or done a sizzle reel of the rest of this year's lineup. Add in another third party reveal or two and their conference would have been fine.

thatguyhayat2883d ago

The games were amazing. The unnecessary intermission that lasted 25 mins was the killer. They could have used that time to show more 3rd party games or announce a new 1st party game. The ending was the worst or I was just stupid, they didn't even has a goodbye note or anything. You dont do that man. I thought there was another intermission loool but the playable demo of was watching spiderman vs shocker was epic

70°

Naughty Dog Was Reportedly Divided On Joel's Controversial Fate During Development Of TLOU Part 2

Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.

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twistedvoxel.com
SimpleDad12d ago

NO, that can't be... No! I can't... Really?/s

Cacabunga12d ago

They for sure chose the worst way to deal with it

-Foxtrot11d ago

Funny considering Bruce left half way through development and now we get told there was an internal conflict with the story direction.

Makes you think…

HectixRose12d ago

I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.

JEECE12d ago

It was ironic because people complained heavily about the story in the Uncharted games not having sufficient stakes because all the key characters always survived, despite the dangerous situations they were always in. Then ND killed a character in a more serious series and everyone lost their minds. Just shows that people don't always really want the thing they say they want.

CantThinkOfAUsername11d ago

I thought the more common complaint about Uncharted franchise was how the main cast are the good guys acting so nonchalantly while killing hundreds in cold blood (aka the dissonance between gameplay and story cutscenes). They just did it again in Part II.

Soy12d ago

Didn't have to kill him. Just have them part ways or Joel can "retire," whatever.

DarXyde11d ago

I don't think he would necessarily need to become a mascot (and besides, technically, I'd say Ellie is... So regardless, someone was going to be).

From a narrative perspective, I do think it has a similar effect to Ricky dying in Boyz N Da Hood: very likeable character, and you're really motivated to see the get back—in this case, it's more intense because it's an interactive experience. Most people hated Abby, but I get what they were after with portraying the cycle of violence and revenge—unfortunately, the game appears to want to take the side of the bad people.

But I will say that if Joel survived, it does become harder to tell an interesting story. What COULD have happened is an exploration into the rift between Joel and Ellie after the trolley dilemma events of the first game. It could have been interesting to see Abby out for revenge at the same time Ellie hated Joel.

Ashunderfire8611d ago

Sorry just had to say this lol! RICKYYYY!

Man Cuba Gooding Jr was miscast in that movie, but that part was cringey it was sad and funny at the same time man.

Ashunderfire8611d ago (Edited 11d ago )

I understand but the way they went about killing Joel, was poorly executed. Even the show of the Last of Us games tried to improved it, but it was just as bad. Well at least Joel got to know the reason why he had to die, before the death happened in the show. That part gave us the full context, but the game just let it happen with no pay off.

Joel death should have been a midway thing through the story, so we at least get to play him a little more with Ellie. Abby didn’t need to be this Hulk looking woman, but more like the show Abby which is a beater idea in my opinion.

+ Show (1) more replyLast reply 11d ago
InUrFoxHole12d ago

The only ND game that was so disappointing to me I couldn't finish it.

pwnmaster300012d ago

Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
20d ago
phongtro123_com20d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde19d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Hideo Kojima put Low Roar in Death Stranding because gamers need more culture in their lives

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

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gamesradar.com