All Channels
Popular
120°

Sony - E3 2018 Let Me Down

William Writes - There was a lot of pressure on Sony this year to take it up another notch again, after showcasing some great E3’s over the last couple of years, but this year, it was nowhere near as good.

I really wanted to see Crash Bandicoot, Maybe a hint of a PS5, or an upgraded PSVR, some Final Fantasy 7 information, maybe bloodborne 2 or even Horizon: Zero Dawn 2, but most of all Indies and loads of games that I have yet to see or been announced.

Read Full Story >>
invisioncommunity.co.uk
DarkVoyager2894d ago (Edited 2894d ago )

They showed 4 major exclusives that we’ve known about for years in which 3 still have no release date or even release window.

GaboonViper2892d ago

What pissed me off was the format of the show and no surprise bar Resi 2, and thats multi, the only reveal was that bath tub game which looked crap, and it was barely just an hour long, where was Dreams, they were building up too it and nothing, Shenmue 1,2 and 3, nothing, FF7, nothing, really underwhelmed and disappointed but the games they did show.....WOW, stunning, but i hope they don't do this type of show format again.

DarkVoyager2892d ago (Edited 2892d ago )

“but the games they did show.....WOW, stunning, but i hope they don't do this type of show format again.“

Completely agree. They need to have their E3 format like Microsoft next time. The games Sony showed were amazing but the show itself was awful.

blackblades2894d ago

To early to be hinting at ps5 when you got these good games coming. Why show horizon 2 etc... when they most likely going to be on ps5 which is not announced yet.

Xavi4K2893d ago

It was just average and it looked less than avergae since it came after Microsoft amazing show

Skankinruby2892d ago

Lol Microsofts amazing show? With what? Battletoads? More empty promises? Obvious sequels? Microsofts show was crap

Hardiman2892d ago

Not sure why everyone is hung up on the presentations because we can't play presentations but we do play games and what was shown at Sony's was amazing! Also 90% of what was shown at M$'s show will be coming to PS4 so it's a win win!

doggo842892d ago (Edited 2892d ago )

Funny profile picture.

What will be even more hilarious is when death stranding releases on ps4, and once again, it will be another new ps4 exclusive ip which completely and utterly blows away any new IP microsoft have invested in this gen. Lmao, just sit down.

PCgamer982892d ago (Edited 2892d ago )

I feel like we're at the end of ps4 era and sony is now preping up for next gen. I believe a lot of their devs are focusing now on the ps5 and games like bloodborne 2 or horizon 2 would be made for it maybe to combat that terrible initial line up like the ps4 had.

blackblades2892d ago

All I know was I wasn't expecting much from what they had said before show. I was mainly looking forward to more reveals of soul calibur vi and some of there exclusive like ghost. So yeah I wasn't disappointed I never have my expectations so high like everyone else.

Hardiman2892d ago

I didn't care for the format but all I care about is games and the games shown were freaking amazing! I don't watch these shows so much to be entertained. I watch them to see new games and/or new gameplay of said games!

Show all comments (12)
70°

Naughty Dog Was Reportedly Divided On Joel's Controversial Fate During Development Of TLOU Part 2

Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.

Read Full Story >>
twistedvoxel.com
SimpleDad17d ago

NO, that can't be... No! I can't... Really?/s

Cacabunga16d ago

They for sure chose the worst way to deal with it

-Foxtrot15d ago

Funny considering Bruce left half way through development and now we get told there was an internal conflict with the story direction.

Makes you think…

HectixRose16d ago

I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.

JEECE16d ago

It was ironic because people complained heavily about the story in the Uncharted games not having sufficient stakes because all the key characters always survived, despite the dangerous situations they were always in. Then ND killed a character in a more serious series and everyone lost their minds. Just shows that people don't always really want the thing they say they want.

CantThinkOfAUsername16d ago

I thought the more common complaint about Uncharted franchise was how the main cast are the good guys acting so nonchalantly while killing hundreds in cold blood (aka the dissonance between gameplay and story cutscenes). They just did it again in Part II.

Soy16d ago

Didn't have to kill him. Just have them part ways or Joel can "retire," whatever.

DarXyde16d ago

I don't think he would necessarily need to become a mascot (and besides, technically, I'd say Ellie is... So regardless, someone was going to be).

From a narrative perspective, I do think it has a similar effect to Ricky dying in Boyz N Da Hood: very likeable character, and you're really motivated to see the get back—in this case, it's more intense because it's an interactive experience. Most people hated Abby, but I get what they were after with portraying the cycle of violence and revenge—unfortunately, the game appears to want to take the side of the bad people.

But I will say that if Joel survived, it does become harder to tell an interesting story. What COULD have happened is an exploration into the rift between Joel and Ellie after the trolley dilemma events of the first game. It could have been interesting to see Abby out for revenge at the same time Ellie hated Joel.

Ashunderfire8616d ago

Sorry just had to say this lol! RICKYYYY!

Man Cuba Gooding Jr was miscast in that movie, but that part was cringey it was sad and funny at the same time man.

Ashunderfire8616d ago (Edited 16d ago )

I understand but the way they went about killing Joel, was poorly executed. Even the show of the Last of Us games tried to improved it, but it was just as bad. Well at least Joel got to know the reason why he had to die, before the death happened in the show. That part gave us the full context, but the game just let it happen with no pay off.

Joel death should have been a midway thing through the story, so we at least get to play him a little more with Ellie. Abby didn’t need to be this Hulk looking woman, but more like the show Abby which is a beater idea in my opinion.

+ Show (1) more replyLast reply 16d ago
InUrFoxHole16d ago

The only ND game that was so disappointing to me I couldn't finish it.

pwnmaster300016d ago

Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

Show all comments (25)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
24d ago
phongtro123_com24d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde24d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

Read Full Story >>
gamesradar.com
Jin_Sakai28d ago

30fps sucks. Especially on an OLED.