
It's weird to be nostalgic for a console that isn't yet out of date, but Bit-tech remembers the sheer feeling of potential that went through them when the Wii was first announced. It was strange, but wonderful.
Motion-sensing? Hell, that means first person shooters can be played with 1:1 movement – imagine how cool it would be to aim a gun with that?!
Naturally, the feeling gradually faded as the less-than-imagined weight of reality fell and crushed it to death. In use the Wii wasn't quite as epic as they imagined, but that didn't stop the same feeling rising up again when the Wii Balance board was announced later on.
Weight-sensing? Hell, that means that sports and snowboarding games can be played realistically, but safely!

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?
Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(
A skating game on iPhone? It could've worked.
It's a shame this didn't work out.
touch control would have good potential for this sort of game... wish they incorporated it a bit better..

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.