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WorthPlaying: Damnation Multiplayer Preview

WorthPlaying really wants to like Damnation. For one, it's the product of the self-made, can-do spirit of PC game modding. The title that would become Damnation began life as an Unreal Tournament 2004 mod, which was actually entered in the Epic Games' first "Make Something Unreal" contest. It came in second place, behind Red Orchestra, which is currently available on Steam. The current, retail Damnation is running on the latest version of the Unreal Engine but otherwise is in the spirit of the original mod, a steampunk adventure set in an alternate history where the Civil War has lasted into the early 20th century. The single-player campaign puts an unusual emphasis on verticality, leaping, and other platform-like elements as part of gameplay, and this carries over into the multiplayer component.

For the multiplayer demo, six journalists were pitted against each other in the King of the Hill rule set. To win in this particular variant of King of the Hill, you have to climb up to a very high platform surrounded by a blue aura, and stay within the aura for a certain amount of time to build up "King of the Hill points." The game ends when 10 are acquired. Other players can become the King of the Hill by successfully climbing up to the platform and killing the current king, then staying alive long enough for control to pass to them.

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Phoenix Down 75.1 – Damnation

We don’t finish it, but we’re finished with it.

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Phoenix Down 75.0 – Damnation

We feel pretty damned in this steampunk shooter.

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Digital Fiasco Epsiode 10: It is Too Late for No Man's Sky?

This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.

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