
Shmuplations.com has put together a collection of interviews chronicling the conception and development of the original and wildly successful Sonic the Hedgehog game, with comments from core team members Yuji Naka (programmer & team leader), Naoto Ōshima (designer & art director) and Hirokazu Yasuhara (planner) as well as the art director for the game’s sequel, Yasushi Yamaguchi.
Of particular note is the team’s rigorous analysis of their competitors, both in the videogame space and the wider character brand sphere, and their dedication to presenting an original and immediately appealing experience in a market already saturated with half-hearted copycats.

Pascal Blanché has joined Arcanaut Studios as Studio Art Director on Star Wars: Fate of the Old Republic, working with Casey Hudson.

Xenoblade Chronicles series composer Manami Kiyota has possibly finished the final orchestra recording for the next Monolith Soft title.

Darryl Linington from Notebookcheck.net writes: "Early hands-on time with Marathon, spanning roughly 10 hours, points to a distinctive extraction shooter with strong shell-based class design, layered faction progression, surreal presentation, and a dense UI that still needs smoothing out."
Almost 16,000 reviews on Steam currently has the game sitting on a very positive 90% Not sure if it has the player numbers but those who are playing seem to be enjoying themselves.
The game is really really bad. So generic boring and lifeless. UI is terrible. Bad and slow gameplay. Not sure who gives the go ahead for these games. Insane all that money companies just throw away for no reason. Nobody a asking for these games
I wish Sonic Team kept their enthusiasm about the franchise as much as Nintendo EAD has for Mario
I wished you guys didn't rush your products
A truly remarkable story tho.. Mario was untouchable and Sonic came & knocked him on his ass.. In those days it was a treat to witness.. I was 100% team sonic.. OG sonic only tho. I always had a nintendo at home but i spent my own money for the sonic console and it was cool back then.
Many Sonic games actually have several points where you need to go from right to left on the screen for a bit before you can return to going right, most notably Marble Zone. Sonic to me is actually a blend of the slow pace of traditional Japanese life and the fast pace of modern Japanese / American life.