
Peter Molyneux: "I'll be completely honest with you. I think we had this dream of doing interactive cutscenes, and I called them interactive cutscenes. And it was inspired by BioShock actually, which was, we want to tell you a deep and involving emotional story, but we don't want you to have the tedium of sitting through what are called "speak and waits." They're these terrible industry things where the camera points at a face when it's talking, then points to another face when it's talking, and if you did it in cinema or TV it would be the world's most boring program. So that was our inspiration, and a lot of our thoughts were about how can we make things more emotional for you, how can we give you the feeling you're in control."

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....