
AceGamez: " Getting critical recognition with none of the perks must be really frustrating - and yet the world of art and literature is full of those who only achieved fame after making the less than stellar career move of dying. Fortunately, those in the games industry have recently proven that you can make a truly unique gaming experience, wow the critics and achieve great success without needing to have a headstone carved - see Portal and BioShock for further pointers on this method. Braid, by rights, should follow in this vein, but has done everything in its power to remain obscure. Being an Xbox Live Arcade release does it no favours - worse, it's one of the more expensive titles on the platform. Yet it's worth every penny and every Xbox gamer, from the screechy Gears of War veterans to the grizzled Pinata farmers owe it to themselves to try this little gem.
Perhaps the thing that's most impressive about Braid's innovation is the genre it has chosen to shake up - the 2D platformer. The screenshots may imply that it's a simple Mario rip off, and while it does offer homage to the grand master in every chapter (not only is "The princess in another castle", but even certain level designs will seem familiar), it's thankfully not sticking resolutely to the template of a twenty-three-year-old game. Instead, to collect all sixty puzzle pieces and finish Braid, you are forced to solve devilish puzzles, using your ability to rewind the action. You see, you can never actually die, and by pressing the X button on the pad, you can rewind the game as far as you require. While this may seem like a simple tried and tested gimmick, it's actually the main mechanism of Braid's puzzle solving and as a result it's possible to manipulate the world in all kinds of strange ways, making previously inaccessible pieces reachable."

BLG writes: "Do you know any famous games made by one person? Well, we’re here to educate you on some of the best one-man projects out there."
Nice list.
I’ll add 9th Dawn III to that list. Great game made by one person.
Always Sometimes Monster is made by two people technically, but let’s do an honorable mention.
Technically speaking Minecraft should have been on the list. But it's nice to see these single devs thrive.
Theyr is no game made by one man. Theyr is always a team of developers behind them.
However there is always someone who comes up with the idea of a game.
When i would give an example of one man with that idea for me its Hideo Kojima....

Microsoft is offering three additional free games for all Xbox Live Gold subscribers in addition to the regular lineup of games this month.
And still the contradiction of getting something for "free" from a service you pay for continues.
https://www.xbox.com/ja-jp/...
I've just redeemed knights quest needs GP/gold membership etc

KeenGamer: "Time manipulation concepts have been the foundation of many great games, including these 5 greats which do the them justice. Because every Back to the Future fan needs a bit more time manipulation to fulfil their time traveling fantasies."
Im thankful Quantum Break ended up here! The only thing that stopped this game from being talked up was Xbox exclusivity and the live action scenes being way too long...
Otherwise, it's basically Control with lighter visuals
TimeSpinner is a good time based metroidvania.
Also, Singularity rocks a a time-theme Bioshock-like FPS.