At its core, Valve's Left 4 Dead isn't a complicated game. In its main cooperative mode you play as human survivors who must, using bullets and teamwork, overcome hordes of swift "infected" (zombies) and reach the end of a more-or-less linear stage to escape. The survivors are then graded on their performance, and onto the next stage you go. That's pretty much it in terms of basic structure, but Valve's added in plenty of wrinkles to make it interesting, including split-screen offline and online co-operative modes for the Xbox 360 version.

Following Left 4 Dead's undying legacy, the developer of the game shares that a new likewise project is in the works.
L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.
This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.
The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

Times are changing, and these games would have never been made in today's climate.
Every single time someone uses this phrase whether it's music, movies, books, comics, video games, etc it's always the same claim.
The ubiquitous "they" won't allow it to be made. And every decade these claims are made the claimant completely ignores all the "offensive" material that is published when the claim is made.
In ten years, you can write a new article about how you can't make games like Helldivers 2, Resident Evil VIII, Mortal Kombat I, Dragon's Dogma 2, Alan Wake 2 etc etc etc any more.
Dead Island: "The early PC version of the zombie game swapped the playable character Purna’s Gender Wars skill with a prototype name, which shouldn’t be mentioned directly. The skill name made fun of both Purna as a character and feminists."
"Feminist Whore" lmao
ill add one more to the list.
drakengard 1.
its ridiculous tho, especially since they'd still be able to find their place in alot of places in the world. except america of course ha. and maybe Australia.
ppl are so sensitive these days. ha. but it is what it is.
They're not offensive.
And we need another Fat Princess. Fantastic little game!
Some people just have no sense of humour if this sort of thing offends them. They need to lighten up and stop taking themselves so seriously.
Looking forward to some co-op.
This game is going to be the scariest game ever created. It's not getting to much attention right now but I believe it will be the game I spend most of my time on. Word of mouth is going to help it a lot.
Can I ask why ANYONE is hyped about this game? Every last piece of gameplay footage I have seen involves HL2-quality graphics (pretty bad) and the gunplay consists of simply standing in one place, shooting for most of it. The whole look of the game seems clumsy, in they way that there are zombies flailing their arms at characters who, not responding, are sliding across the floor - exactly like games used to be but it's starting to look dated. Most shooters nowadays have done away with the "stand in the middle of a corridor whilst being attacked" thing.
im stoked about using strategy on the infected side. it should make confrontations more intense. want. now.