
Tom Chick writes: "You start out in Far Cry 2 with malaria, a machete, and a hostile army chasing you. The first step is getting out of Dodge. Where you go from there is up to you.
Far Cry 2 is probably one of the most open-ended shooters you'll ever play. The world is split into two giant maps, but the first region is wide open from the get-go (the second region unlocks about a third of the way into the storyline). On these maps, which Ubisoft says are 50x50 kilometers, you can go anywhere, at any time, and do nearly any mission you'd like, in rain, shine, day, or night.
Not to say that Far Cry 2 will be aimless. The early parts of the game are slightly predetermined to get you underway and introduce you to a couple of key characters. But after that, this swathe of Africa is yours to roam as you please. There maps are criss-crossed with roads, rivers, and railways, and dotted with settlements, guard outposts, villas, and depots. Exclamation points show the location of missions. There are different kinds of missions that play out in different ways."

If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good

The Far Cry series’ best game – not Far Cry 6 – just got more brutal and realistic thanks a mod than revamps and remakes the classic Ubisoft open-world FPS
Far Cry 2 where your guns never ever jammed until you got into a gunfight is their best? I disagree.
Far Cry 2 may certainly not be the most "fun" game in the series but from a narrative standpoint it definitely is the most interesting of the bunch. FC2 couldn't be further away from the pointless fragfests that the following episodes turned out to be.
Shooter of the year baby